
A masterclass in action design, Fallout: New Vegas delivers an unforgettable experience from start to finish.
91
Verdict
96%
Steam
82
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 253K reviews)
Active community with 10,577 concurrent players
Critically acclaimed (82/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert 204 years after a devastating nuclear war. The player controls a courier who survives an assassination attempt, and becomes embroiled in a conflict between different governing factions that are vying for control of the region. Fallout: New Vegas features a freely explorable open world, and the player can engage in combat with a variety of weapons. The player can also initiate conversations with non-player characters in the form of dialogue trees, and their responses determine their reputation among the many different factions.

Runs well on modern hardware.
Last updated 18d ago
The scariest thing isnt the Deathclaws, its trying to save or enter a building without it crashing
I havent finished this game, but im compelled to call it the best fallout game because there is no limit to the larp
had a rough first impression, the gunplay was horrendous, I had no idea why some shots connected and some didn't. the game also crashed so frequently I was quicksaving every few minutes as well as every time before entering/exiting an area. I probably wouldn't have continued playing it in it's base state a friend suggested for me to get just the stability patches from the community created "viva new vegas" modpack, which instantly fixed all of my issues with the game. the โฅโฅโฅโฅ gunplay was largely because the base game's iron sights are misaligned, which this mod fixed. it also adds the option to enable weapons to fire while transitioning from hipfire to aiming down sights, which makes things feel much less clunky without completely overhauling things too much. the extremely frequent crashing went from multiple per play session to maybe one crash every few days of playing with these fixes in place, wow what a game this is. you really can roleplay as whatever character archetype you want and the game will respond in kind, it treats some of your smallest choices with so much respect. actions you take within your first few hours of playing will shape the rest of your playthrough and/or will get some kind of acknowledgement by major characters even 50 hours in. you can play the whole game without using vats at all and just clicking heads with a bolt action rifle in the heat of combat as I've mostly done, or sneak around and stealth kill your way through the game and play in an entirely different manner I've finished the base game and have just finished the first DLC with 62 hours played, all I can think of is how much more stuff there still is to experience on a replay when factoring in how many character builds you can create from starting stat points and traits, faction alignments, your character's morality and how you handle the seemingly endless number of quests that each have multiple ways of solving them that all end up saying something about your character it's no wonder this game is up there with the best of all time, I finally get it now lol
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