
With near-perfect execution, FAR: Changing Tides is a must-play for any action fan.
91
Verdict
93%
Steam
88
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 5.4K reviews)
Critically acclaimed (88/100 critic average)
Outstanding soundtrack
No significant drawbacks reported
Far: Changing Tides is a 2022 adventure puzzle video game developed by Okomotive and published by Frontier Foundry. The game is the successor to Far: Lone Sails (2018), and it was released for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S in March 2022.

Runs well on modern hardware.
Last updated 18d ago
Absolutely gorgeous game. In most ways I feel that it improves even on the first game. I have to chuckle at the reviewers who say that the game has "too much dead air". Like, dudes... c'mon. The game is about soaking up the post-apocalyptic environment, on your own, journeying across a desolate, flooded planet. What were you expecting? Zombie attacks every 30 seconds?! It's no "Grand Tourismo", that's for sure. This is as much art as game. It's about journeying in the after-times. There's no rush.. nowhere to get to in a hurry. People say there's "about 50% of the game where nothing happens".. haha.. The times where there's "nothing" going on actually has a lot going on... But I suspect the reviewers missed it: You need to keep your sails at the right reach to get full speed You need to be keeping an eye out for obstacles in case you need to slam on the brakes You should be keeping an eye on the metal-detector for poachable salvage You should be listening to the lovely music You should be enjoying the scenery The game sets up the premise that you're just at the whim of the environment fairly early on. You get one free "do-over" when your boat gets mangled, and after that point you're just journeying "where the wind and tides take you". It's meant to be artistic and meditative, not stressful and hurried... Absolutely no zombie hordes, haha. What I loved most was that if you nip below decks while plying the high seas, you can see whales and fish swimming around in the ocean, which many will miss because they'll be above decks watching the clouds go by. No matter where you stand, there are things to see, things to do. Yes, it's a little slower paced than the first game, but the larger vessel and more dynamic scenery really plays into that, and you get the feeling of being all alone, just trying to get "somewhere". Much of the environmental "storytelling" happens in the background and in murals. There's not a huge amount of 'story' to be fair.... But if you look at the Heath Robinson ships and vehicles (Rube Goldberg to the murricans), you can see that others have tried to follow your path, with varying degrees of failure... The graphics are phenomenal... Easily Desktop-wallpaper material. The music is delightful and matches the scenery well, the sounds are really nicely done... From the clank-clank of the steel ropes on the rigging in the wind to the mournful cry of the whales. The puzzles are easy to do. They're more there to give you the feeling that stuff's been abandoned, and you need to put it back together to get it to work for you, but that this is probably the last time it'll get used. There's a sadness to it, in a way. An ending of the grandiosity, the beginning of the age of rust and ruin. I adored the first game, and I've adored the second. Massive recommendation to play it, and just take your time.. Enjoy the scenery.
A genuine masterpiece. The music, the scenery, all of is beautiful. 10/10 would recommend as a cozy game to chill.
The most prettiest ending in game.It was so ♥♥♥♥♥♥♥♥ and beautiful at the same time.Just 1000/10..!!!!!!
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