
Fatum Betula stands out as one of the best Adventure/Casual titles in recent memory.
90
Verdict
97%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 1K reviews)
Critically acclaimed (80/100 critic average)
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Fatum Betula is a 2020 video game by Texas-based independent developer Bryce Bucher. Described as an "atmospheric exploration game with light puzzle elements", the game is an open-ended adventure game inspired by the aesthetics of fifth generation video game consoles. The game was included in the 2020 horror game compilation Haunted PS1 Demo Disc by Irish developer Breogán Hackett. Following its release on Windows, Baltoro Games ported the game for release on the Nintendo Switch in 2021 and the Xbox One and Xbox Series X/S consoles in 2022.

Runs well on modern hardware.
Last updated 18d ago
Fatum Betula is a masterclass in world building and atmosphere. It fills you with a sense of melancholy, nostalgia, and curiosity that's difficult to put into words. The concept of a dying world telling its own story works incredibly well, and the game's design comes close to perfect. Throughout my playthrough, it made me feel emotions that are almost impossible to describe. Few games capture that quiet, reflective feeling as effectively as Fatum Betula, and that's what makes it so memorable.
Приятная ретро-графика, интересный сюжет, думать сложна, бегать долга...
it was okay. i feel like this is the type of game that i should be really vibing with but something was off about it. i generally enjoyed the experience and i did get what i paid for, but i am still gonna list the bad stuff because i have always held the opinion that negative reviews are inherently more interesting and indepth than positive ones. i think the #1 biggest thing that felt off was how non-interactive the world is. you can pour liquids into ponds and rivers and lakes to taint them, but also turn them into a renewable source of that precious liquid you found. i thought that game mechanic was gonna go somewhere but when you leave a room and come back, it just becomes pure water as if nothing happened. you can poke someone with a fishing rod in the eye and their dialogue will be the same. you can taint every water source with blood and nothing happens. you can strike npcs, birds, walls, trees, most things with a blade and there will be no response, not even a *CLANG* sound. there were about 3 things i found that were put into the game for flavor and those were [spoiler]choosing between killing the beast with the blade or a poisonous fish, replacing the water in the ocean with oil OR poison to kill the same wall of seaweed (game really couldve done more stuff with changing the ocean water with different liquids imo,) and also feeding the beast with a corrupt fish for a small event, but then that is the only use for that corrupt fish which was sad.[/spoiler] alternative solutions to get things done and also some sidequests/events that add flavor and variety to what you can do in the world would have made it feel much more alive. there are also a couple more things i did not like, but these are subjective. i was expecting several items to have more than 1 use, so i went around throwing my jar at random stuff around. i think one example of a mind blowing thing that could have happened would be if, [spoiler]since the jar stuffs whatever is remembered by a dead person inside it, what if you killed an npc with the blade and then threw the jar at an object that they were reminiscing about in their dialogue?[/spoiler] maybe i am expecting too much because i have been pondering lately about how you could do various cool things with this kind of gameplay. i think it is still a pretty decent game worth checking out and im glad that other people have gotten more value out of it than i have. it still has its moments, both profound and scary, but you could always push this type of thing further if you wanted to. edit: oh yea i almost forgot to say there are for sure some things that you need a guide for and you wouldnt figure out unless you got real lucky or you were a psycho. the two things i had to look up were [spoiler]the tomato soup and free will endings.[/spoiler].
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