
A masterclass in action design, FEZ delivers an unforgettable experience from start to finish.
91
Verdict
93%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 16K reviews)
Critically acclaimed (86/100 critic average)
Rich open world to explore
Outstanding soundtrack
No significant drawbacks reported
Fez is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve puzzles. The objective is to collect cubes and cube fragments to restore order to the universe.

Runs well on modern hardware.
Last updated 23h ago
Fez is a casual platformer with a unique perspective-shifting puzzle mechanic and 100+ levels to explore and find secrets in. The platforming puzzles are fairly easy but never repetive, and the world feels [b]fun to explore[/b]. The non-platforming puzzles (rooms with secrets/riddles) range in difficulty from fairly easy, to satisfyingly difficult to nobody-on-the-internet-has-solved-it-yet. The good thing is, you need to complete very few to progress. While the game provides some excellent tools for the platforming/exploration part (a very handy tree-style map with lots of markers), it doesn't provide any tools at all for the non-platforming puzzles. There are multiple languages to decode, but apparently no in-game translation tool to capture and translate text using your guesses. So [b]the whole translation thing becomes less of a puzzle and more of a chore[/b] after you have figured it out. Moving beyond gameplay, the game features some [b]great pixel art with lots of variety across areas[/b] - which really drives you to explore the world. The soundtrack is also good enough, but the story is not particularly remarkable. Anway, I wouldn't expect an indie game from 2013 to excel at every aspect. Overall, would recommend buying on sale. But don't hesitate to use guides after 40~48 cubes to prevent this otherwise fun game from turning into a chore just for the sake of completion.
Totally worth the money. Really well-thought-out level design, it's amazing to see an indie team put into this cozy puzzle game the complexity of a ♥♥♥♥♥♥♥ Metroid game level-design-wise combined with such unique and genius gameplay mechanics as they did. It's kind of like my relationship with Franz Liszt; I probably won't spend another second on it, but I recognize such exquisite craftsmanship when I see it.
If you liked Tunic, Animal Well and other Knowledge based games, this is one of the pioneers. When I heard that I thought this would be a bit inferior to the newer titles and with less interesting mechanics but really is not. Well well designed
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