
FINAL FANTASY VI Pixel Remaster is an exceptional RPG that raises the bar for the genre.
90
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 4.5K reviews)
Highly rated by 16 players
Limited professional critic coverage
The original FINAL FANTASY VI comes to life with completely new graphics and audio as a 2D pixel remaster! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play. The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama. Revisit the critically acclaimed FFVI! KEY FEATURES: ・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator. ・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.

Runs well on modern hardware.
Last updated 8h ago
Like the other PRs, this is arguably the best way to play the games now but isn't perfect because if it were, they wouldn't have an excuse to re-release them several years from now. + 2.5D opera house with voiced singing tracks. I wasn't keen on Celes' singer though, either because I thought of her being different or it's weird to hear opera in your own language, which I've heard people attest from trying to sit through Purcell. + Deathgaze now visible on the map although not the minimap makes hunting it a lot less tedious. + Likewise a reduction in tedium, Cyan's Bushido techniques no longer need charging (there's a corresponding delayed action after input) and inputs for Sabin's blitzes are quite forgiving. + Boost features remain good for tweaking to your play style (more or less exp, magic learning, gold). Probably the big boon if you're a heavy Gau user is that you can turn encounters off and on and thereby limit the mobs appearing in any given group, so completing his rages is easier than ever. + People complain about the font, but I'm going to put on my disability advocacy hat and say that aesthetics are not more important than helping dyslexic folks enjoy games. That being said, you have options to switch back to an option close to the original and font heads have made further mods. + Stars indicating that you've completed learning the magic from any given esper is a nice little addition. You can also equip and adjust them (along with all other equipables) for characters not presently in your party and that's a great QoL update. + Music is as good as it's likely to ever be and some tracks like the Narshe defense have added musical motifs common to Terra's theme and the WoB overworld music if you, like me, were embarrassingly old when you discovered they were based on each other. + For the WoR, the hopeful overworld theme has never been better, likewise the symphonic elements introduced for the ending sequence. Complaints are... Eh... Valid in spots? - Towards the end, the game starts to glitch a little. Gogo might not have access to all spells in battle, or newly training magics might not appear in the window. - Some encounter rates for harder enemies like Ninjas have been nerfed, making hunting for Bestiary (and Rage) entries unnecessarily tedious. - You can't view equipment or magic anymore by tabbing through the status menu while arranging parties. Nor can you equip anyone differently via party arrangements, so lol, maybe do that before hitting the switch that portals you to the final boss? - Likewise, the interface has changed for Magic, Lore, and Rages. Where before, you could identify gaps in your collection by looking for blank spots, it now auto-organizes based on what you have presently, making omissions harder to identify (curiously, it DOES NOT do this in Espers, which is the one place it could be applied validly). - Seltzer's Slot ability has been made janky in good (more Mega Flares? Preposterously more?) and bad ways (really hard to get an unassisted Triple-7). You can get the Joker's Death achievement (kills enemy, not you) via Slot + Auto-Battle, but if I were Squeenix, I would simply not bind an achievement to an outcome where the programming cheats to prevent it. - More of a mixed bag, but the RNG resets on each new load of a save (even quick and auto) which makes it easier to hunt Rages within a Veldt group, BUT getting into random encounters in between doesn't reselect the group number anymore which means you're locked into the full cycle, in order, every time. - No bonus content from GBA / mobile if you were into those magicite or dungeons. I have to admit kind of enjoying uber dragon fights for the strategy. - I miss the Woolsley translation for all its faux Imperial Britain gestures which I thought melded well with the setting. This does fix some of the confusion though. All in all, good, but not perfect. Expect Square to do something else with it around or before 2030.
Final boss is the magnum opus of 2d Final Fantasy games. Nobuo Uematsu is a genius. There is a noticeable jump in quality from the previous entries, the first game in a series that made shed a tear.
Initially, I swore to give this game a bad review over the simple fact that [spoiler]Intangir[/spoiler] is missable, but I decided to be fair instead. Final Fantasy VI is absolutely great, and it introduced me to what I consider my all-time permanent favourite character, which is [spoiler]Terra[/spoiler]. This game has the best story and music I have ever heard across all Final Fantasy games, which alone is good enough to make it the best Final Fantasy I have played (tough call with Final Fantasy V, though!). Honestly, and from the bottom of my heart, thank you Square Enix, and for the best piece of music I’ve heard in all Final Fantasy games so far, which is [spoiler]Awakening[/spoiler]. HIGHLY RECOMMENDED!
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