
FTL: Faster Than Light is an exceptional Strategy/Simulation that raises the bar for the genre.
92
Verdict
95%
Steam
89
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 77K reviews)
Healthy player count of 1,130 concurrent
Critically acclaimed (89/100 critic average)
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.

Runs well on modern hardware.
Last updated 4d ago
Game is peak even before the Multiverse mod! If you buy this game, play it once/twice vanilla, then get the multiverse mod. Trust me.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Free Fire ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Really short ( 0 - 2 hours) ☐ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☐ Not bad duration ( 12 - 20 hours) ☐ Long ( 20 - 50 hours) ☐ Too long ( 50 - 100 hours) ☑ Endless ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{95/100}---
Don’t let the graphics fool you—FTL might look simple at first, but there’s a lot going on under the hood. It’s the kind of game that pulls you in with its straightforward style, then keeps you hooked with how much strategy it actually demands. Every choice matters, whether you’re managing your crew, juggling power in a fight, or deciding your next jump. It can be brutal at times, and you’ll probably lose more runs than you win, but that’s part of what makes it so addictive. Each run feels different, and when things finally come together, it’s incredibly satisfying. For such a minimalist game, it has a surprising amount of depth and tension that can challenge even seasoned players
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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