
Ghost of Tsushima Director's Cut stands out as one of the best Action/Adventure titles in recent memory.
93
Verdict
94%
Steam
92
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 87K reviews)
Healthy player count of 3,231 concurrent
Critically acclaimed (92/100 critic average)
No significant drawbacks reported
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or by using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to use stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.

Runs well on modern hardware.
Last updated 19h ago
Ghost of Tsushima is pretty much everything I want in a game. A beautifully detailed and immersive world, a memorable protagonist, interesting and complex characters, great voice acting, a perfect soundtrack that blends in seamlessly whether you are in an epic battle or just taking in the sights near the cliffs, excellent and responsive gameplay, gear upgrades, tons of things to find and discover, and an incredible, emotional story. Every inch of Tsushima felt screenshot worthy. I constantly found myself stopping just to take in the scenery, and it was ridiculously easy to get lost in this gorgeously colorful world while cutting down Mongol invaders. The major story missions are just fantastic. They are packed with story, character moments, and excitement, all building toward an emotionally impactful final duel that, when it was over, left me sitting there for a minute thinking, "Man." This was a "Man" game for sure. The DLC only made it better by adding even more story that fills in Jin's past, his upbringing, and how he ultimately processes the man he chose to become for Tsushima. It was a great addition to an already great story. I completed everything in the base game and the DLC, then went back for a New Game+ playthrough. Normally, a NG+ achievement annoys me, but I was actually happy to play through the main story again. I went into NG+ thinking it would be even more fun to experience the main story without having to worry about all the side missions and exploring every inch of the island looking for sword kits, charms, flowers, shrines, fox dens, and healing pools. I was very wrong. I found myself wanting to replay every mission in the game. I didn't, but I honestly felt like my second playthrough was less special because I skipped all of those side missions. Those little stories and all of the stuff you stumble across while exploring are such a big part of what makes this game special. Then there is Legends. I have to admit, I went into Legends with annoyance and skepticism. Another multiplayer achievement. Great. At first, Legends just felt off to me. It was darker, I had no idea what I was doing, and I struggled badly playing through the story solo. By the time I reached Ki 32, I finally decided to figure out what I actually needed to do to get better. A few days later, I was comfortable enough to turn Matchmaking On. 100 hours later, I'm hooked. I begrudgingly came for the achievements, but stayed for the gameplay, story, gear grind, and fun. I never expected Legends to become something I would actually spend that much time playing, but here we are. It's also pretty remarkable that this entire multiplayer mode is free. And even in 2026, there is still no shortage of people playing. I've rarely had to wait longer than a minute to get into a matchmaking story or survival run. Ghost of Tsushima is one of those games where I kept finding reasons to play just a little longer. Finish one more mission. Find one more shrine. Upgrade one more piece of gear. Try one more Legends run. Then suddenly I'm over 100 hours in. The funny thing is, I started this game expecting to love the single-player experience and tolerate the multiplayer long enough to get the achievements. Instead, I ended up loving both. Great world. Great characters. Great story. Great gameplay. Great DLC. And somehow, a multiplayer mode that I didn't even want to play became another 100 hours of fun. Yeah. "Man."
THE GREATEST SAMURAI GAME EVER CREATED!! Do I have to say more! So satisfying from start to finish. Eliminating enemies is so satisfying, perk trees are awesome, animals in the game are beautiful, livelyness of the npcs of the game are great. (honestly no cons) I say this with deep admiration, EVERYONE should experience a masterpiece of a game like this once in their lives because this game is perfect. Also Ghost of Yotei is peak but Jins story is just written so well.
This is the best samurai game I've ever played! Everything from the visuals, music, story, enemies and characters is superb. The combat is fantastic and immersive. The nature is gorgeous and reminds me very much of the old Akira Kurosawa films and Samurai Jack. The skill trees and ways of playing is satisfying for people who enjoy either head to head combat and/or full stealth gameplay. The story is very well written and emotional (the final mission/sequence with Jin and his uncle is an absolute masterpiece). I highly recommend this game to anyone and everyone who enjoys story-driven games wtih a great story, combat and lots of exploration! Easy 9/10!
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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