
Ghost of Tsushima Director's Cut stands out as one of the best Action/Adventure titles in recent memory.
93
Verdict
94%
Steam
92
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 87K reviews)
Healthy player count of 3,231 concurrent
Critically acclaimed (92/100 critic average)
No significant drawbacks reported
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or by using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to use stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.

Runs well on modern hardware.
Last updated 7d ago
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
we need Ghost of Yotei for PC. This game has been one of my favorite games ever and to see many many people like me not be able to ever play Yotei because we don't own a console or own an older version of the console is sad. People always say that "PC gamers are cheap" but there's no way the revenue Yotei will make if it releases for PC will be less than the cost to port it to PC. This franchise is so big and the company behind it has so many funds that I'm honestly shocked that they prefer to not bring the game to PC at all rather than pay for the port and enjoy the gradual money flow from sales. I think PC gamers are spoiled because of discounts. But the solution is not to decrease discounts but to decrease the price of games in general. I'm perfectly fine with a 60 dollar game because nowadays anything less is rare and I wouldn't pay for more than that even if I only had a console. Are we PC gamers because we are cheap? Or are we cheap because we are PC gamers? Who knows. All that I know is I WANT TO PLAY YOTEI
After spending 65 hours with Ghost of Tsushima, I can confidently say it's one of the best open-world action games I've played. While it didn't surpass Red Dead Redemption 2 as my favorite narrative-driven game, it delivered one of the most consistently enjoyable gameplay experiences I've had in years. The combat is easily the game's greatest strength. Every encounter feels rewarding because of how many options the game gives you. Whether I was clearing camps with my bow, sneaking through enemy lines with assassinations, engaging in fast-paced sword duels, or relying on Ghost Weapons when things got overwhelming, combat never felt repetitive. The stance system constantly encouraged me to adapt instead of relying on a single strategy, making every fight feel satisfying from beginning to end. Progression is another highlight. Unlocking new techniques, armor sets, charms, and Ghost Weapons always felt meaningful, and I enjoyed experimenting with different builds depending on my playstyle. Rather than pushing players toward a single "best" setup, Ghost of Tsushima gives you the freedom to create your own approach to combat, which made every upgrade feel rewarding. Visually, the game is breathtaking. Its art direction is phenomenal, with beautiful landscapes, vibrant colors, and cinematic presentation that constantly made me stop and appreciate the world. Combined with its soundtrack and sound design, Ghost of Tsushima creates an atmosphere that's both immersive and memorable. The story is one I genuinely enjoyed. Jin Sakai's journey and the conflict between honor and survival were compelling, but when I compare it to Red Dead Redemption 2, I still think RDR2 delivers the stronger narrative and more emotionally impactful character writing. Ghost of Tsushima tells a great story—it just didn't leave the same lasting impression on me that Red Dead Redemption 2 did. That said, I don't think it's fair to simply say Ghost of Tsushima has "better gameplay" than Red Dead Redemption 2. They're trying to accomplish different things. Red Dead Redemption 2 excels at immersion, realism, and weighty gunplay, while Ghost of Tsushima focuses on fast, fluid, and highly responsive melee combat. I preferred Ghost of Tsushima's sword combat and gameplay loop, but Red Dead Redemption 2 still has some of the best gunplay and world interaction in gaming. Ultimately, Ghost of Tsushima succeeds because it understands what makes an action game fun. Every mechanic, from combat to exploration and progression, works together seamlessly to create an experience that's consistently engaging. It's one of those rare games where clearing "just one more camp" somehow turns into another hour of gameplay. Final Ratings Story: ★★★★☆ (4.0/5) Characters: ★★★★☆ (4.0/5) Gameplay & Combat: ★★★★★ (5.0/5) Open World: ★★★★½ (4.5/5) Art Direction: ★★★★★ (5.0/5) Music & Sound Design: ★★★★½ (4.5/5) Overall: ★★★★½ (4.5/5) Ghost of Tsushima may not have surpassed Red Dead Redemption 2 as my favorite story-driven game, but it's easily one of the best action games I've ever played. If Red Dead Redemption 2 set the standard for storytelling and immersion, Ghost of Tsushima set one of the highest standards for melee combat and player-driven gameplay.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.