
A masterclass in adventure design, Ghost Trick : Detective Phantom (remastered) delivers an unforgettable experience from start to finish.
96
Verdict
98%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 7.8K reviews)
Highly rated by 14 players
Limited professional critic coverage

Runs well on modern hardware.
Last updated 11h ago
Don't google anything about this game before playing it, because trust me, you don't want to be spoiled on this amazing story and its characters
This was a wonderful story, filled with charismatic characters, an exciting murder mistery that keeps you guessing until the very end (with some stuff that I was able to figure out beforehand), and a beautiful art style and amazing soundtrack. Gameplay-wise, the puzzles are engaging enough, nothing super complex that will have you using 100% of your brain power to understand, but also not one of those "find the very especific, weird thing the devs decided was logical to do", but it was fun enough to keep the gameplay fresh while you follow the story beats and unreavel the mistery. All and all an excelent experience, would highly recommend for fans of light gameplay mistery focused games!
Ghost Trick is genuinely a perfect example to point to for a hidden gem that surprised me and might just be one of my favorite experiences now. Truly, it's great and amazing all-around and I extremely-so think you should try it. This game is more of a visual-novel than a engaging game, but it still has its own unique and interesting style of gameplay courtesy of the game's name. You play as Sissel, someone who's become a specially powered ghost able to perform his own tricks upon the world through manipulating objects. You're able to interact with and move objects in a way that creates a path which allows you to travel between them. The main objective in the gameplay is altering a victim's death in order to prevent it from haven occured via your other ghost trick ability to travel back in time before they perished. The game gets a lot of leverage with this puzzling gameplay and gets very creative and intricate in its situations later-on to where I was experimenting and retrying several times before finally figuring the solutions out. The only issue with the actual gameplay to me would be inconsistency in what objects you're able to possess; one example being how you're able to go onto a guard's nightstick but can't possess a lady's wine glass they hold. This game really shines with its story. The writing of this game was made to be full of twists and turns to keep the mystery plot suspenseful. You've got the main mystery as to the protagonist's identity, but even-more-so have multiple other story threads spread-out across the city that eventually all come together very nicely. I genuinely was surprised at parts and had fun rethinking my guessing of the story multiple times. The only thing I wish was different were the secondary antagonists getting properly defeated, but the way how the story was resolved is still satisfying and unique. ㅤㅤI also like how the visual-novel gameplay of this game isn't linear here. This game has chapters, but you're able to often just leave areas entirely and go wherever you want to explore the city. This allows you check in on people you've seen before and have more fun interactions with them. You'd want this because the writing of this game and the characterization of its cast is amazing with how humorous and or cool they are. Don't forget that this comes from some people who made the Ace Attorney series so its that type of humor with distinct and crazy characters within a serious narrative showcasing death, guns, execution, trauma, etc. I'm quite wowed by this game's style. Off the DS, it's extremely clean with its ( cell-shaded perhaps? ) flat color and lineless apart from speaking sprite style that perfectly blends the 3D models with the enviromental illustrations. It does look kinda fricked sometimes admittedly when the characters are meant to be moving around in a 3D space on the 2D backround, but it's really not such a matter. The music too is great; again don't forget that this game's ost was made by Ace Attorney people, and the same composer of that series cooked in this game with very memorable tracks as-well. I really am one to appreciate DS sounding music and basically the entire ost is in my playlists now. I'm really glad a friend forced me at GUNPOINT to play this game and now I wish to persuade others to dig-in to this game and dig-out this hidden gem!
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam.
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