
A masterclass in adventure design, Ghost Trick : Detective Phantom (remastered) delivers an unforgettable experience from start to finish.
96
Verdict
98%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 7.8K reviews)
Highly rated by 14 players
Limited professional critic coverage

Runs well on modern hardware.
Last updated 4d ago
This game was an absolute delight. From the mind of Shu Takumi, creator of the Ace Attorney franchise, you have a quirky and fun adventure where you play a ghost that can manipulate objects in the real world, solving a deep mystery. While I don't think it ever reaches the heights of stortelling from any of the Phoenix Wright games, it has a lot of charm, fun characters, and some truly good puzzles that are never unfair, but do make you think a little harder than average. There are some pretty great characters in here, though I don't think any of them ever get quite as good as Phoenix Wright characters (save for like one or two). But the ones here I grew to love as the game went on. I do wish some characters had more time to shine, but it is what it is. Atmosphere and feel of the game was pretty much what I wanted. The level of humor was great without being overbearing. I do also have to praise the level design and puzzles for being very creative, without ever feeling like they are impossible but at the same time not too easy. A hard thing to do sometimes but I think they pulled it off. Oh and I have to talk about the music. Every single track is a banger. I could find myself listening to this OST over and over again. Sometimes I would even just stop for a bit to listen to the tracks playing. If I am ever able to purchase a physical copy on vinyl I probably will. There are a few shortcomings that hold this game back, like I said about characters not having quite as much charm as Ace Attorney, and sometimes just wanting some time to get to know them more. There are only a few times where it gets difficult to know where you are in later puzzles and when you have to just sit there and wait for events to happen at a certain point. But overall this game is a worthy follow up game from Shu Takumi, and I am eager to play more of his games.
I used to play this game when it was on my Nintendo Ds Lite.. which was quite many years ago. It was nice to relive the nostalgia and get to experience it again and i must say; SUCH REPLAY VALUE <3 The art style, the music, the story and even how the characters are animated to move, all of it was nice and enjoyable despite i've completed this game once before years before! This game is such a gem and i hope you get to try it out! If nitpicking, the only thing i'd complain about is that when backtracking on the chapters to get all the achievements later, you don't really have an cutscene&dialogue skip button even if you completed the game. And the last mini game slide puzzle isn't epilepsy friendly at all, so i was struggling a bit on completing it without triggering a possible seizure. That's about it. Btw Missile is BEST DOGGO <3
This was an absolute joy to play through. A fantastic story bundled up with super unique gameplay. I loved the characters, and enjoyed the way the game slowly trickled info to you. The moments of realization when a new story beat is revealed stayed exciting throughout the whole game. The worst thing about the death of bespoke gaming handhelds like the DS is the loss of small-scope titles by big developers, like this one. AAA studios are too afraid to take risks anymore. The only real issue I had with it was that the game gives you too many hints. I would have liked to be forced to think a little harder. There were some tricky puzzles, though.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam.
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