
A well-crafted adventure experience, Gnosia is well worth your time.
89
Verdict
94%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 5K reviews)
Critically acclaimed (80/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Gnosia is a 2019 visual novel social deduction role-playing game developed by Petit Depotto. It was originally released in June 2019 for the PlayStation Vita, and was ported to the Nintendo Switch in December 2020, with a Windows version released in January 2022. It also released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2023. An anime television series adaptation produced by Domerica premiered in October 2025.

Runs well on modern hardware.
Last updated 3d ago
No spoilers, but I wished someone told me this sooner. The early part of the game will kick you multiple times. You will fail, and feel under leveled. It was frustrating at first, and to add that, the story felt stagnant around loop 25 - 40. I would say, this made me stop playing for awhile. I wasn't going to write anything but then the game introduce "Event search", making it easier to find all the story beats. It's a visual novel, the story and characters are the key part of the game. I was so glad I could be right back on track, because this story is so captivating. I love all these characters, for their charm, flaws, quirks, selfishness or empathic towards you. The music and art help this as well. My goodness the Art for this game is so amazing! Definitely a perfect art style for a Sci-fi, Mystery Visual Novel. After coming back, and being higher level, the game makes sense. Its rewarding when you're trying to solve a "who did it" mystery. Anyways take away this, the game is good.
HOLYYYY PEAKKKKKKKK. This game is so ♥♥♥♥♥♥♥ good. Annoying at times but holy moly its worth it go play it right now
I watched the first episode of the anime when it aired, was hooked by its premise, then wanted to play the game—and I had a lot of fun! It's refreshing to see the MC in the anime go through the same exact thought process and decisions that you, yourself, do in-game. It was also fun to acquaint yourself on how characters act in the game, and how some, for example, get voted off instantly because their personality is just nails on chalkboard—and how that happens also in the anime! Seeing some of the game elements, backing tracks, and sound effects be actualized in the anime was also fun to experience. Playing through the game, I was intrigued by the story and wanted to see how my partner and I would manage to break free from the dilemma we've been forced into. It's a unique character dynamic and was a very strong motivator to keep playing. Mid-end-game becomes a little grindy, because triggering some character moments can become elusive, but finally being able to pull the right strings and line up the correct conditions felt very gratifying for me. (I also liked the single-player werewolf game.) When you finally reach the climax and resolution, story beats end up coming one after another, and it feels like a natural flow as a culmination of all the rising action leading up to it. This game, by many means, is a slow burn—it took me about 160 loops and 30 hours to beat—but in truth, I blitzed through this game. I play almost every game in smaller sessions, but Gnosia kept me with a controller in my hands, wanting to proceed to the next loop. I liked the characters, the storytelling, the werewolf game, losing, winning, leveling up, the slight 4th wall breaks, manipulating characters and pulling strings to achieve story beats, and the spread-out story beats themselves. The game does many things to make all of it work together, which is a *lot* more than I can say for other games. Try it out! :)
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