
A well-crafted action experience, Gori: Cuddly Carnage is well worth your time.
89
Verdict
96%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 1.6K reviews)
Critically acclaimed (80/100 critic average)
Steep difficulty curve may not appeal to casual players
Gori: Cuddly Carnage is a hack and slash action-adventure video game developed by Angry Demon Studio and published by Wired Productions. The game was released on August 29, 2024, for Nintendo Switch, PlayStation 4, PlayStation 5, Microsoft Windows, Xbox One and Xbox Series X/S.

Runs well on modern hardware.
Last updated 2d ago
Wtf how is this so good and why does it only have like 1400 reviews lol. I dare you to play this game without smiling the entire time. Insanely fun and entertaining.
Devil Meow Cry Haven't finished yet (I'm on chapter 6), but I can already say this is a peak game made with love. The story is messed up (in a good way) which makes a great backdrop for visceral combat. Take a happy Pixar movie and mix it with uncanny horrors, [spoiler] add a spoonful of existential dread, throw in an entire apocalypse of the human race, sprinkle some gray morality of engineering sentient beings on top, and [/spoiler] then submerge it in dark humor. And all of that is so well presented - backstory with an animated comic book with a full voice-over, and present action with environmental storytelling and chaotic banter between characters. And that includes a CAT, a Hoverboard with [spoiler] sentient psychopathic [/spoiler] AI, and a ship AI that is [spoiler] straight up Marvin from Hitchiker's Guide to Galaxy [/spoiler]. I don't think I need to say more here. Gameplay-wise, I can't say anything negative so far. - Movement on the hoverboard is super smooth (and fast when you boost). - Combos are very nicely animated. - Boosting turns regular attacks into power attacks that bring absolute power fantasy. - So far I've got slashing, bashing, shooting, launchers, spinning, and shield bash and finishers in the arsenal. (I wouldn't be surprised if there will be a Devil Trigger later lol) - Grinding on rails and wallriding is used to maneuver around arenas and charge power attacks And then there's enemy variety that you need to use an entire moveset to overcome, BUT every enemy can be dealt in multiple ways. You still need to prioritize certain enemies over others, but otherwise you have freedom on how to go through each encounter. And the presentation is great - notably the environment designs are delightful, each chapter getting its own theme and sub-plot. And the original soundtrack goes hard. It's something between metal, breakcore and Mick Gordon if he was a genre Edit: Finished the game, and I stand my ground. This was a great adventure, certainly a breath of fresh air in the current state of industry.
[h3][b]Gori Cuddly Carnage should not be this fun, but it really is. [/b][/h3] When I first stumbled upon it, it seemed to me like a cheap unreal engine asset flip and I'm sure you think the same looking at it right now. But underneath this first impression Gori, is a parody hack and slash full of over the top gore and fast paced action. It plays tight adopting the DmC scoring system, and offers some descent enemy and boss variety. The graphics looks amazing and the team really created a unique and colorful world which is such a joy to look at especially on an oled. Truth be told the story was basic and full of cringy-edgy jokes but I actually enjoyed it, for what it was worth lol.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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