
A masterclass in action design, Grim Dawn delivers an unforgettable experience from start to finish.
90
Verdict
94%
Steam
82
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 105K reviews)
Active community with 5,139 concurrent players
Critically acclaimed (82/100 critic average)
Engaging multiplayer/co-op experience
No significant drawbacks reported
Grim Dawn is an action role-playing game for Windows developed by Crate Entertainment and published in February 2016. A version for Xbox One was released in December 2021. Developed using the Titan Quest engine, it is set in a thematically dark fictional world loosely based on the Victorian era. It received generally favorable reviews from critics and had sold 7 million units by February 2022.

Runs well on modern hardware.
Last updated 6d ago
Personally, I don't really enjoy this game. I find it kind of boring and slow. That said, reviews shouldn't be about what you like, but rather are they good examples of what they're trying to be. And for that, I think Grim Dawn executed well. Just not for me.
The enemy level scaling killed this game for me after a certain patch/update. Playing on normal mode barely half way through a campaign, and enemies constantly spawning 3-10 levels above me, with plenty of 1-shots to go around, is extremely frustrating. Yes I'm a more casual player, and I've tried to read around about reversions or mods to revert it, and they're unfortunately not available if you want to be able to experience all the game has to offer in current version. I've noticed a lot of toxic/offensive defending of the scaling system online; wherein people effectively boil it down to 'get good'. The game was fine and playable and had areas you could use to level up beforehand. I'll not be playing this game anymore until there's a patch or mod that brings back the old set levels in areas.
[b]Genuinely the most fun I've had with an ARPG since Diablo II: LoD.[/b] Grim Dawn is easy to pick up. You can beat the core game content with no reliance on hyper-optimized builds. Expect plenty of loot. Enjoy theory crafting your builds from grassroots. Re-spec'ing and completely starting over is trivial (and maybe even encouraged). The only thing you can't reset are the classes you've chosen once you've invested any skill points into them (hint: you don't have to lock-in a second class—you can focus all of your skill points on a single class if you want to). This game's not about "map clearing"; the maps and dungeons are not procedurally generated. There is, in fact, a rich tapestry of lore interwoven into a lovingly crafted Gothic Fantasy space. I'm a huge fan and I haven't even bought the DLCs yet. I've been told these expansions only improve the experience of playing Grim Dawn.
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