
A masterclass in adventure design, Gris delivers an unforgettable experience from start to finish.
91
Verdict
96%
Steam
81
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 93K reviews)
Critically acclaimed (81/100 critic average)
Standout indie gem
No significant drawbacks reported
Gris is a platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital. The game was released for macOS, Nintendo Switch, and Windows in December 2018, for iOS in August 2019, for PlayStation 4 in November 2019, for Android in April 2020, for Amazon Luna in November 2021, and for PlayStation 5, Xbox One and Xbox Series X/S in December 2022. The game has sold over 3 million copies.

Runs well on modern hardware.
Last updated 9h ago
A graphic artist, music composer, and game designer go to a bar and get absolutely plastered. While at the bar, all three brainstormed ideas on how to make an artful video game based upon predecessors, contemporaries, and the rules/standards of the industry. They just couldn't figure it out and agree. As the night went on and on and they continued to drink; rules were decided to be broken and thrown away. Here comes Gris, where video games and art meet in a very traditional sense. This is probably the most stunning 2D game graphically to exist. The composition and motifs intertwine with each other so well throughout the game. Having the art style develop and progress as your character does emotionally through the story, as well as physically through mechanics. You genuinely could stop, stare, point out all of the details and immerse yourself with the flow of the tracks if you're that kind of person. To be honest, I wasn't completely sold on the mechanics of the game through the sand chapter. I personally didn't care for the block mode. However, they decided to give you more movement mechanics in a puzzle platformer, which are some of my favorite additions to any game. The double jump, glide, and butterfly jump are all elite mechanics, truly making Gris a mechanically great game, which I wasn't expecting. Gris does a great job of having a base level of content to make a game, but also extra puzzles if you do enjoy the world (which everyone should). When you beat the game, you can teleport and enter previous chapters/segments to shoot for 100% achievements/collectibles, if that is also your thing. There isn't a single bit I can think of adding or taking away from this game. I REALLY appreciate quality control in games, so seeing an indie get it done so properly is awesome. There are a thousand more things you could say about this game, as everyone else has as well. I give it a glowing recommendation and everyone should give it a playthrough.
Pretty simple easy game, but this game is all about the art, style, sounds and visuals. Really enjoyed the short little gem. Highly recommended for atmospheric game junkies.
I don't remember when I bought this game, but i've slept on it for so long. Feels like watching a very artistic short film, minimalistic, vibrant and beautiful. I originally thought that the was mostly a walking sim, however I was pleasantly surprised. The platforming mechanics in this game is very creative and level design complements it nicely. The levels become more and more complex as you progress and feels satisfying to complete. The soundtrack is soothing, calming and peaceful. Makes it all the more easier to admire the world of Gris. There is no dialogue and the story is abstract, leaving the story up for interpretation. Short game, but it feels like the right length. The game is very good, however I did encounter a game breaking bug. If you have above 60fps you will be stuck on this section where a black raven comes down and screams at you. In 60fps you are supposed to be blown backwards. To fix this, close your game, change your refresh rate to 60hz and relaunch. Once you get blown back from the yell, you can set your refresh rate back. [b][h2]8.7/10[/h2][/b]
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