
Half-Life: Alyx is an exceptional Action/Shooter that raises the bar for the genre.
96
Verdict
98%
Steam
93
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 103K reviews)
Critically acclaimed (93/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows on March 23, 2020, and for Linux on May 15, with support for most PC-compatible VR headsets. Players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine before the events of Half-Life 2 (2004). Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.

Runs well on modern hardware.
Last updated 1d ago
I don't get the negative reviews on this game. "The combats too boring! Every enemy is just a bullet sponge!" It was designed for dramatic, theatrical gameplay, not for boss fights that take multiple deaths to beat. If you look at the game at a pure difficulty stand point, then it's basically just a walking simulator with occasional puzzles, and I think thats fine. I wouldn't want to spend my time stuck on an extremely difficult boss fight, especially not in vr, where you will get exhausted and frustrated much faster. "Theres too little weapon variety! Why is only one-handed guns?" If they chose to add another gun, what would it be? A sniper rifle in a game thats mostly small rooms? An automatic rifle when theres already the pistol and smg? They already have every base covered with the pistol, shotgun, and smg, they even have a grenade launcher upgrade. Two handed weapons also didn't fit with how the game was geared towards newer vr players who likely don't have gunstocks. A lot of combat is also ducking in and out of cover, something that two handed guns make frustrating because they would constantly get caught. Most other negative reviews are also just refuted instantly by developer commentary. "Why are there no melee weapons?" Because of the lack of physical feedback, melee combat was just a huge immersion breaker for playtesters. They were basically just wiggling their controller infront of them, swinging at ghosts. I also feel like melee combat would've been bad for the game because they would either need to lower the ammo given, or make melee combat useless past the early game. "Puzzles are too easy!" Every puzzle was designed with the knowledge you already have, its not going to suddenly throw a new mechanic into your face and tell you to just figure it out. None of the puzzles felt incoherent or nonsensical, they always had logical solutions that feel rewarding to figure out. If you thought the puzzles were "too easy" then I guess your just some gaming guru that just hates figuring out sensible puzzles.
Still the greatest VR game of all time. That's both incredible and sad... But everyone should try Alyx once.
Best game for VR ever made. Do not play if you havent played all other VR Games, after this game every other VR game is boring slop. Masterpiece of Art
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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