
HELLDIVERS 2 is a strong Action that delivers where it counts.
81
Verdict
77%
Steam
88
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Mostly Positive Steam reviews (78% positive)
Active community with 33,426 concurrent players
Critically acclaimed (88/100 critic average)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Contains microtransactions
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

Runs well on modern hardware.
Last updated 1d ago
2026.3.13 写在前面:不建议现阶段购买,不建议原价购买,不建议内购。蓝币(游戏内付费货币)可以去n1刷或者直接修仙。 在下这次差评,一者是为了给被“慈善挑战”影响生活的西方朋友帮腔,二者是真的这游戏很狗屎。 先说第一件事。2月28日,一名用户在Reddit论坛的r/Helldivers板块上发帖表示,如果箭头的任何人可以通关n10并上传视频为证,那么他将为箭头工作室指定的慈善机构捐出1000美元。这名用户本身就有定期为慈善机构捐款的习惯,并在后续发帖里真人出镜录制视频表示此次挑战的初衷是“让开发者能够正视游戏中存在的问题”。很快有大量用户跟帖,人们本就对箭头的游戏理解和平衡失望透顶,纷纷支持这一提议。也有许多人在捐款金额上加码,其中最为著名的则是另一位用户,指定了箭头工作室曾出镜过的人员和每个人对应的配装(这些配装曾被开发者在视频内认为“设计的当”,如鹰眼,然而实际强度堪忧),并加码1000美元。 在人们等待箭头答复时,CEO沙姆斯曾非正式的表示自己用指定配装尝试过这项挑战,并完成了n7的任务。此时人们正以为箭头将正视这次挑战,认为他们能够理解到自己设计的武器、装备并不合理,需要加强,并为此而期待时,却发现提出挑战的那位用户遭到了网络暴力,并注销了自己的账号。────这位用户在之后通过其他用户向社区表示,自己遭遇了谩骂和仇恨言论,被泄露了身份信息(即“开盒”),更有人将骚扰发向了他的工作单位(电气公司,工作7年)和义工地点(马匹救助中心,15年),导致这位用户被两个地方解雇,对他的生活造成了严重的影响。 这是一起非常严肃的事件,一名热爱游戏,真心为游戏未来着想的玩家,仅因为自己的建议(甚至没有得到箭头的官方回复),就被一群不一定参与过游戏的网络暴徒毁掉了生活。 除暴徒之外,这起事件还有两个主要责任方,一个是Reddit的版主团队,他们非但没有维持良好的社区环境,还随意封禁用户,甚至纵容对其他用户或网络主播的威胁,只因为他们对游戏提出了意见和建议。 另一个,就是箭头工作室的运营团队,在事件几乎尘埃落定的今天(令人遗憾),他们依旧没有做出任何回应,仅是轻描淡写的“我们绝不容忍”(然后没有任何动作)和“我们接受批评,前提是玩家而能遵守社区指南和规则”(然而社区并非箭头运营)。箭头工作室似乎以为自己只要摆出一副轻飘飘的嘴脸,戴上一份文明人的假面,就可以让无数比他们还热爱游戏、了解游戏、参与游戏的玩家们的意见随风而逝。 为此,这是第一个差评。 再说第二件事。 我个人是小资历,超级地球保卫战时期入坑,此后基本也是当MO diver,跟着定期发布的主要指令满世界跑。我见识过攻击没有判定,光炮直接秒杀玩家,杀不死也颠死的利维坦;我见过全身中甲而且破土攻击几乎必短腿的耄耋旅;我见过喷火攻击范围不明确,而且伤害是帧伤的蟑龙;我见过数量比无畏多,而且小钢炮能颠勺的大双足;我见过突击兵任务,见过偷矿被围殴,当然也见识了现在数量逆天、刷新也逆天、甚至还能转身穿模阻碍玩家走机制击杀的VOX引擎。 我秀这段贯口,是想证明自己没少吃这游戏的屎。难吗?也就那样,带着轮椅装一样能碾过去,乃至局势崩盘了还能carry一下力挽狂澜。但是好玩吗?难说。我可以很明确的说,我玩这游戏并非为了快乐,而是它在习惯之后足够无脑、视听体验还算过的去、而且能够辱骂箭头发泄压力。那为什么骂了这么久,这次才真正打差评呢?因为我终于不觉得刺激,而是被累到,被恶性到了。 本次(3.13)的MO内容完全复刻此前的生化斯坦袭城战,箭头没有对当初饱受玩家诟病的巡逻队刷新机制、vox数量、地面碰撞体积等问题做出任何调整乃至任何表态,依旧是遮住眼睛假装问题不存在。 箭头工作当前有两点问题,这里有问题,那里有问题。 他们持续更新内容,用一堆近乎没有实战价值的玩具去填补定期更新的债券。而当被问及游戏体验中存在的严重问题时,他们(及其追随者)又会用一句“产能”搪塞过去; 他们甚至没有实际测试过自己的游戏难度,就把一切对难度表示异议的言论推给“skill issue”,以至于在自己的直播里出丑; 他们想要塑造一个看似光鲜亮丽,实际反乌托邦的“超级地球”,然而叙事能力令人发笑,情节更是土的没眼看; 这些问题相互作用,如附骨之蛆,长期且可持续性的恶心玩家。游戏里,玩家要被招笑的bug、没动脑子的设计折磨,游戏外,他们既不能从那些招笑的叙事中得到任何慰藉,又要在社区交流中面对孝子和云玩的捂嘴,这一切都会加速反噬到游戏体验上,就比如我的这篇差评。 至此,是为第二个差评。 我很难想象到自己会修改这篇差评,但此后我想起时就会来着记两笔箭头的逆天操作,权当仇恨之书吧。 This is a Chinese-to-English translation , produced with AI assistance. --- **February 28th.** A user posted on the r/Helldivers subreddit, stating that if anyone from Arrowhead could clear difficulty 10 and upload video proof, they would donate $1,000 to a charity of the studio's choice. The user, who regularly donates to charity, later posted a video explaining the challenge was meant to "make the developers acknowledge the game's problems." The post gained massive support from a community already frustrated with Arrowhead's game design and balance decisions. Others piled on with their own pledges, most notably another user who named specific Arrowhead staff members and their "well-designed" loadouts (like the Eagle Eye, which was actually underpowered), adding another $1,000. While waiting for Arrowhead's response, CEO Shams informally claimed he attempted the challenge with the specified loadouts and cleared difficulty 7. Just as the community expected Arrowhead to finally acknowledge their poorly balanced weapons and equipment needed buffs, the user who issued the challenge became a victim of cyberbullying and deleted their account. Through intermediaries, they later revealed they had faced harassment, hate speech, doxxing, and had complaints sent to their workplace (an electrical company, 7 years employed) and volunteer site (a horse rescue center, 15 years of service), resulting in termination from both. A passionate player who genuinely cared about the game's future had their life destroyed by online thugs—many of whom may not have even played the game—for simply making a suggestion that never even received an official response. Two other parties bear responsibility: Reddit's moderation team, who failed to maintain a healthy community environment, arbitrarily banned users, and even allowed threats against players and streamers who voiced criticism; and Arrowhead's own community management team, who to this day have offered nothing but hollow statements like "we do not tolerate this" (with zero action) and "we accept criticism, provided players follow community guidelines" (despite not even operating the community themselves). Arrowhead seems to believe that putting on a civilized mask and making empty gestures will make the passionate, knowledgeable, and engaged playerbase simply fade away. That is the first reason for this negative review. **The second reason:** I am a relatively seasoned player who joined during the Super Earth Defense War and mostly played as a "MO diver," following the periodic Major Orders across the galaxy. I have experienced attacks with no hit registration, orbital lasers that instantly killed players, and Leviathans that ragdolled you to death even when they failed to kill you outright. I have fought Terminid Rupture Strain with heavy armor and near-guaranteed leg-breaking burrow attacks. I have faced frame-damage dealing Bile Spewers with unclear attack ranges. I have been overwhelmed by hordes of War Striders—more numerous than Hulks—whose small cannons could juggle players. I have done stealth missions, been swarmed while stealing samples, and of course, I have endured the current Major Order with its absurd VOX Engine spawn rates, broken patrol spawns, and collision boxes that clip through walls to block players from executing mechanics. I list these not to brag, but to prove I have eaten my share of this game's ♥♥♥♥. Is it hard? Not really—bring the "wheelchair" meta loadouts and you can steamroll it, even clutch a wipe. But is it fun? Debatable. I can say with certainty that I do not play this game for enjoyment. I play because it becomes mindless once you're used to it, the audiovisual experience is passable, and it lets me vent frustration at Arrowhead. So why write a negative review now, after all this time? Because I am no longer stimulated—I am exhausted and nauseated by the sheer jank. This Major Order (March 13th) is a complete copy-paste of the previous Cyberstan invasion. Arrowhead made zero adjustments to the patrol spawn mechanics, VOX Engine numbers, or ground collision issues that players heavily criticized, choosing once again to cover their eyes and pretend the problems don't exist. Arrowhead currently has two problems: this one, and that one. They keep pushing out content, filling their battle passes with toys that have virtually no practical value. When asked about serious gameplay issues, they (and their defenders) hide behind the word "capacity." They clearly never tested their own difficulty levels, dismissing all criticism as "skill issues"—only to embarrass themselves on their own livestreams. They try to build a shiny "Super Earth" that is actually a dystopia, but their narrative ability is laughable and their storytelling is painfully corny. These issues feed into each other like a gangrene, sustainably恶心ing players long-term. In-game, players suffer from hilarious bugs and thoughtless design; out-of-game, they get no comfort from the cringe narrative and must face fanboys and non-players silencing them in community discussions. This all accelerates the backlash into the gameplay experience itself, as evidenced by this review. That is the second reason for this negative review. I find it hard to imagine revising this review, but I will return to add notes on Arrowhead's new stupid operations whenever I remember, treating this as my personal Book of Grudges.
难以置信,箭头就算不打,人家也会每个月给慈善机构捐钱,人家只是提个小要求,希望游戏制作人玩自己的游戏,这么小的要求,那帮看门犬也无法忍受,信息被盒,工作也丢了,人生彻底毁掉了,箭头我们嘲讽超地球是头猪,你们不会真的相信我们在骂超级地球吧?
很难想象一款持续经营游戏的社区成员会对游戏可玩性提出质疑的玩家进行网暴甚至发送死亡威胁;官方运营人员第一时间所做的不是制止这种行为,而是立刻宣言切割,并默许社区管理员继续封杀相关讨论。
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