
A masterclass in action design, Hrot delivers an unforgettable experience from start to finish.
93
Verdict
97%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 6.3K reviews)
Critically acclaimed (87/100 critic average)
No significant drawbacks reported
Hrot is a 2023 first-person shooter video game developed by a Czech game developer Spytihněv. The game is a homage to the 3D shooters of the 1990s and is primarily inspired by Chasm: The Rift and Quake. The early access version was released on 29 January 2021, and included the first of three episodes. The full version was released on 16 May 2023.

Runs well on modern hardware.
Last updated 18d ago
HROT is a game that takes a great amount of pride in it's absurdity. If you interact with a picture of Lenin, a smooch sound effect will play. You will often walk into a room or an encounter, and find at least one enemy loudly throwing up. Every time you finish an act, the game will give you a real life recipe for some food. There are multiple mechanics that are underutilized, and left behind the moment the level is over. This is not a weakness for the game. It may be its greatest strength. HROT bleeds passion from every pixel, and so much of what makes this game remarkable is the wonder you get waiting to see where this ride will take you next
Wish I could leave a mixed review. I've tried to play this game 3 times but always get bored in episode 2. Atmosphere is good but I dislike every single weapon due to them all sounding and feeling weak. None of the difficulties are enjoyable as the game has a very simplistic approach of increasing of enemy health and damage as difficulty rises and nothing else. So while normal feels too easy, hard just has all the enemies take significantly more ammo to put down - which exacerbates the issue of the weapons already feeling like water guns. Also it has genuinely the worst double barrel / super shotgun I have ever seen in a boomer shooter. That's a sin.
[h1]Hrot je šrot[/h1] The aesthetic is great, but unfortunately the game is unironically terrible. I had fun for the first few levels which amounted to 1.5 hrs, the rest were easily the worst I have ever played in the boomer shooter genre. I've played: Dusk, Ion Fury, all of the dooms, amidevil, duke nukem, cultic, etc. What sucks about it? The weapons have absolutely horrendous spread, to the degree where your shotgun is shooting BBs from 5+ meters and is almost a melee weapon. The weapon variety is scarce and uninspired, if not taken from Quake. The difficulty is also lame and amounts to making enemies bullet sponges and simultaneously making weapon/ammo drops rare. The level design is also incredibly boring past the first few levels and tedious to navigate. The soviet aesthetic in the first episode were charming, but the enemy/boss/weapon design is such a snore fest, if not downright frustrating that I can't make it past the second chapter due to how frustrating the experience is. The projectile velocity is also so high, that you can't really dodge as you can in Dusk, or the more recent/evolved boomer shooters, not to mention that the enemies literally cheat and track you through walls/corners, so in some ways it is like a ♥♥♥♥♥♥ version of blood with soviet quake aesthetic.
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