
INSIDE is an exceptional Action/Adventure that raises the bar for the genre.
95
Verdict
97%
Steam
92
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 73K reviews)
Critically acclaimed (92/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Inside is a 2016 puzzle-platform horror game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows in July, and PlayStation 4 in August, followed by releases for iOS in December 2017, Nintendo Switch in June 2018, and macOS in June 2020. The player controls a boy in a dystopian world, solving environmental puzzles and avoiding death. It is Playdead's second game following Limbo (2010), sharing similar 2.5D gameplay.

Runs well on modern hardware.
Last updated 2d ago
I went into INSIDE expecting a short indie puzzle game… and came out completely blown away. The atmosphere is unreal — dark, mysterious, and insanely immersive from start to finish. There’s barely any dialogue, yet the game tells a story that sticks with you and makes you think long after it’s over. The puzzles are clever and satisfying, with just a few moments that might slow you down a bit, but nothing frustrating enough to ruin the flow. Everything feels smooth and intentional. And that ending… yeah, I’m still processing it 🤯 The sound design deserves special mention — it adds so much tension and depth without ever feeling overdone. This is one of those games where you really feel the experience rather than just play it. I’d easily say it’s even better than Limbo (and that’s already a great game). INSIDE just takes everything to another level. Got it for ₹110 and honestly, that’s a steal. Even at full price, it’s worth experiencing at least once. But I would recommend getting in in sale. 100% recommended. If you like atmospheric, thought-provoking games, don’t skip this one.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]INSIDE é uma obra-prima do minimalismo e da narrativa ambiental. A Playdead conseguiu criar uma atmosfera opressora e intrigante que te prende do início ao fim sem dizer uma única palavra. É uma experiência curta, porém extremamente impactante, que culmina em um dos finais mais bizarros e memoráveis da história dos videogames. Se você busca algo profundo, sombrio e visualmente impecável, este jogo é essencial.[/b] [i]INSIDE is a masterpiece of minimalism and environmental storytelling. Playdead managed to create an oppressive and intriguing atmosphere that grips you from start to finish without saying a single word. It is a short but extremely impactful experience, culminating in one of the most bizarre and memorable endings in gaming history. If you are looking for something deep, dark, and visually flawless, this game is essential.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐ [b]A jogabilidade é simples e intuitiva, focada em puzzles ambientais e plataforma. O que impressiona é a fluidez das animações e como o cenário reage ao jogador. Os quebra-cabeças são inteligentes e bem inseridos no contexto da história, nunca parecendo genéricos ou deslocados.[/b] [i]The gameplay is simple and intuitive, focusing on environmental puzzles and platforming. What impresses is the fluidity of the animations and how the environment reacts to the player. The puzzles are clever and well-integrated into the story's context, never feeling generic or out of place.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]O jogo é curto, podendo ser finalizado em cerca de 3 a 4 horas. No entanto, é o tempo exato para manter o ritmo sem se tornar cansativo. É aquela experiência intensa que você termina em uma única sessão, mas que fica na sua cabeça por dias.[/b] [i]The game is short, taking about 3 to 4 hours to finish. However, it is the exact amount of time needed to maintain the pacing without becoming tedious. It’s that intense experience you finish in a single sitting, but that stays in your head for days.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]Contada inteiramente através do cenário e das ações do personagem, a história é aberta a interpretações e trata de temas pesados como controle e desumanização. O mistério sobre o que está acontecendo naquele complexo industrial é o que move o jogador a continuar avançando.[/b] [i]Told entirely through the environment and the character's actions, the story is open to interpretation and deals with heavy themes like control and dehumanization. The mystery of what is happening in that industrial complex is what drives the player to keep moving forward.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, o jogo é magnífico. O uso de cores neutras com toques pontuais de luz e sombra cria uma estética única. A profundidade de campo e os detalhes nos cenários de fundo dão uma escala grandiosa e assustadora ao mundo do jogo.[/b] [i]Visually, the game is magnificent. The use of neutral colors with specific touches of light and shadow creates a unique aesthetic. The depth of field and the details in the background environments give a grand and eerie scale to the game world.[/i] [h2]Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som é cirúrgico. Não há uma trilha sonora constante, mas sim sons ambientais e batidas sutis que amplificam a sensação de perigo e isolamento. O som dos passos, da respiração do garoto e das máquinas é incrivelmente imersivo.[/b] [i]The sound design is surgical. There is no constant soundtrack, but rather environmental sounds and subtle beats that amplify the sense of danger and isolation. The sound of footsteps, the boy's breathing, and the machines are incredibly immersive.[/i]
Completed the game! Got all 14/14 achievements I am happy that I got to play this game without any spoilors. Everyone has their own take on this game’s lore, and I’ve got mine too! 9/10
Reviews sourced from Steam. All reviews belong to their respective authors.
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