
Koira confidently hits its marks as a quality Adventure/Casual title.
89
Verdict
95%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 310 reviews)
Compelling narrative and story
Rich open world to explore
Limited professional critic coverage
Save a puppy and embark on a musical, hand-drawn adventure. Journey together to the heart of a magical forest. Run from danger and discover your powers.

Runs well on modern hardware.
I'm usually a fan of these artsy "walking simulator with some puzzles" but something about Koira just did not click with me at all. I can't quite pinpoint one specific issue, as it's more so the combination of many small issues making up to a bad whole. While the artstyle is gorgeous, and the music fits well, the game itself is just a boring slog. It's just walking point A to B, with a puzzle someone with half a brain could solve thrown in every now and then, plus a terrible forced stealth section in the middle and a silly final boss fight thrown in at the end for good measure. This all topped off by a terrible checkpoint system (it is not indicated to the player at all where/when the game chooses a save point, so if you decided to quit and come back later, congrats, you're making up a few minutes of progress because you quit in the wrong moment), and an incredibly boring story that boils down to "with dog happy, without dog sad". It's like the most beautiful looking cake you've ever seen, but once you carve into it, you realize it's hollow and flavourless. I'm sure this is gonna hit for some people, but it just didn't for me.
This is a short artsy game with some great charming qualities; however I do have a few criticisms: 1. It is unclear when or if the game is being saved. This is a problem due to point 2 below. 2. I was soft locked twice during my playthrough. Once during a bench scene (where you have to get the floating petals into the circles), Another time I simply didn't see the way forward and assumed I was soft locked due to the first issue. Which led to me checking puzzle solutions etc. to see if I had missed something, because I wasn't sure if I was soft locked or not. If you are indeed soft locked or otherwise stuck, the only option is to restart the game to the last major checkpoint. Sometimes this can be quite far back. 3. The first half of the game was great, but towards the 2nd half a lot of the same puzzles and mechanics are re-used. This got a bit repetitive. Credit where credit is due as it's difficult to communicate mechanics without any text. Many things are intuitive enough that the player can discover and pick up on their own. Overall I enjoyed the game quite a bit and would still recommend it. It is incredibly cute and still a beautiful game. I think improving the save game and softlock issues would elevate it quite a bit.
Relaxing and short game with quality art and music.
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