
A masterclass in action design, Lethal Company delivers an unforgettable experience from start to finish.
96
Verdict
97%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 504K reviews)
Healthy player count of 1,394 concurrent
Rich open world to explore
Engaging multiplayer/co-op experience
Still in Early Access — content may be incomplete
Lethal Company is an upcoming cooperative survival horror video game developed and published by American developer Zeekerss for Windows. It was released in early access in October 2023 and gained popularity on the Steam storefront.

Runs well on modern hardware.
Last updated 17h ago
The beginning, and end of "friendslop" enjoyment for me. This game has it all - atmosphere, a simple but fun gameplay loop, endless random situations, and modding. If you have people to play it with, the game becomes a mix of comedy, and horror that can be swayed in either direction based on how you decide to play; if you play alone it's a lot more horror-centric with worse consequences for making mistakes. It's a great game, and cheap, a no brainer if you want something fun to play with your buddies.
Lethal Company is a game about working a completely normal job where your employer sends you to abandoned moons filled with horrifying monsters and then gets upset if you don't bring back enough scrap. So basically, Amazon warehouse work, but somehow worse. The premise is simple. You land on a moon. You go inside a building. You collect scrap. You bring it back to the ship. You meet quota. Easy. Except the building is basically a giant haunted maze, the lights barely work, and there are approximately 400 different ways for you and your friends to die. And your employer doesn't care. You could get eaten by a monster. You could fall down a hole. You could get crushed. You could get lost. You could watch your best friend get dragged into the darkness. The Company doesn't care. Meet quota. That's it. The game is at its best when playing with friends because Lethal Company somehow turns basic survival horror into the funniest possible workplace disaster. One person is exploring. Someone is carrying scrap. Someone is watching the monitors. Someone is outside waiting for everyone. And there's always one person who says: “Guys, I found something.” You immediately know it's going to end badly. They go deeper. You hear screaming. “Are you okay?” “No.” “Where are you?” “I don't know.” “What's chasing you?” “I DON'T KNOW.” Then their microphone goes silent. You look at the monitor. They're gone. Well. At least we got the scrap. The monsters are also fantastic because you never really know what you're going to encounter. Some enemies can be avoided. Some can be distracted. Some require teamwork. Some basically exist to ruin your entire day. And the worst part is that your friends are often more dangerous than the monsters. Someone leaves a door open. Someone turns off the lights. Someone takes the only flashlight. Someone gets lost. Someone picks up an object they absolutely shouldn't touch. Someone says, “I think we're safe.” You're dead five seconds later. The proximity voice chat makes everything even better. You can hear your friends getting farther away. Their voice gets quieter. Then you hear: “GUYS?” You run toward them. “GUYS, I THINK SOMETHING IS HERE.” You arrive. They're gone. You hear their voice from somewhere in the distance: “RUN.” You run. You don't ask questions. You just run. And then there are the moments where the game is genuinely terrifying. You're alone. Your flashlight is running low. You haven't seen anything for several minutes. You're carrying a valuable piece of scrap. You hear footsteps behind you. You turn around. Nothing. You keep walking. Another sound. Now you're moving faster. You reach the entrance. You think you're safe. Something attacks you. You scream. Your friend is laughing over the microphone. This is what Lethal Company does best. It creates genuine horror and then immediately ruins it with your friends behaving like idiots. The scrap system also makes everything more stressful than it should be. Normally, if you found something valuable in a horror game, you'd be excited. In Lethal Company, you're terrified of losing it. You spent twenty minutes collecting scrap. Your inventory is full. You're almost back to the ship. You can practically taste the money. Then something kills you. All of your scrap is sitting on the floor. Your friends are still alive. They have one job: Get the scrap. They don't. They leave. You watch them fly back to orbit with absolutely nothing. You are now more afraid of your friends than the monsters. And somehow, that's still not enough to stop you from playing again. Because every run creates a story. You don't remember the ordinary trips. You remember the disaster. The time someone got trapped behind a door. The time your friend was killed five seconds after saying “I think we're okay.” The time someone carried an absurd amount of scrap back to the ship. The time everyone died and one person somehow survived by hiding in a corner for twenty minutes. The time you met quota by the smallest possible amount. The time you failed the quota by one dollar. The time everyone was laughing so hard that nobody noticed the monster walking toward them. Lethal Company is a perfect example of a game where the mechanics are simple but the situations they create are endlessly entertaining. You aren't a hero. You're not saving the world. You're not fighting for humanity. You're an employee. Your boss wants scrap. Get the scrap. Try not to die. And if you do die, hopefully your friends remember to bring your body back. 10/10. Would risk my life for minimum wage again.
this is my favorite game. best game for friend slop. each update brings the game more to life. i really like all the updates that keep coming out. i really look forward to seeing the final product but will continue to play until then. its really great for funny clips. its great for sweating and for the thrill of survival. lots of opportunities to be creative to avoid the monsters and to learn special skills like how to jump the cruiser on each moon or kill monsters with a shovel. if you enjoy lore, there are several videos out by creators who deeply explore the lore and reveal a depth to this game that is well though out and is so intriguing. a very well made game. at this point i have just hit my one thousand hours in the game and i love it more than ever. super cool player base. wide age range and all different types of people play. i have nothing but great things to say about the game!
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