
With near-perfect execution, Limbo is a must-play for any action fan.
90
Verdict
92%
Steam
84
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 60K reviews)
Critically acclaimed (84/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux, Android and Microsoft Windows. Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death" and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.

Runs well on modern hardware.
Last updated 1d ago
I somehow missed this game for years, and I'm glad I finally got around to it. There's almost no dialogue, no hand-holding, and somehow I stayed hooked the whole way through. I definitely got flattened by traps more times than I'd like to admit, but every death just made me laugh and try again. It's one of those games that's easy to recommend because it doesn't waste your time. If you've somehow skipped it like I did, fix that. Just... maybe don't look up the puzzles unless you're really stuck. Pros: ● The black-and-white art style still looks fantastic. ● Puzzles are clever and rarely overstay their welcome. ● The atmosphere does most of the storytelling, and somehow it works. Cons: ● A couple of puzzles can feel a bit trial-and-error. ● Pretty short if you finish it in one sitting. ● The ending won't click with everyone.
I finished this game, but I'm still not sure why. I've been playing games like this for a long time, and I love all kinds of puzzle games as well as pretty much any 2D platformer. Unfortunately, I can't recommend this one. It took me about 3.5 hours to finish, although I was sick while playing. I honestly think it could be completed in under 2.5 hours without rushing. The problem is that I don't think there's even 45 minutes of actual content here. The character moves so slowly that it feels like time is running backwards. On top of that, there's a mechanic that repeatedly forces you to backtrack, sending you left, then right, then left again through areas you've already been through. The puzzles aren't difficult logically, but the real challenge comes from other aspects of the game. The timing requirements are incredibly frustrating. Many puzzles require frame-perfect timing or extremely precise jumps. After you've already figured out how the puzzle works, there should be some margin for error instead of requiring near-perfect execution. There's also the issue of visibility. At times, you can barely see anything. One puzzle near the end requires you to change gravity to manage a huge wall so it sticks to the ceiling while another wall should stays on the floor. The problem is that you can't even see the second wall while you're interacting with the gravity. Near the end of the game, I slid into a pit about sixteen times trying to make a jump that seemed barely possible, only to discover that I was actually supposed to interact with an arrow in mid-jump. Nothing about it suggested it was interactable. It looked like it was simply indicating the intended path. The game isn't terrible, but I'd rather play a worse game that doesn't frustrate me with issues that clearly aren't my fault as a player. There's a big difference between failing because you haven't figured out a puzzle yet and failing because of tiny execution errors or unnecessarily poor visibility. The ending was also pretty underwhelming.
Picked this up because it was on sale and didn't expect much, but it ended up being one of those games that sticks with you. The atmosphere is amazing, and somehow it manages to tell a story without saying a single word. Some of the puzzles had me sitting there for a few minutes, but figuring them out was really satisfying. I died way more than I'd like to admit, but the checkpoints are fair so it never felt too frustrating. The art style and sound are probably my favourite parts. Everything feels dark and mysterious, and it keeps you wondering what's coming next. It's a short game, but I honestly think that's part of its charm. Definitely worth playing if you haven't already.
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