
Little Nightmares is an exceptional Action/Adventure that raises the bar for the genre.
90
Verdict
95%
Steam
78
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 115K reviews)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for PlayStation 4, Windows and Xbox One, released in April 2017. A Nintendo Switch version was released in May 2018, followed by a Google Stadia version in June 2020 and mobile versions were released on 12 December 2023 and published by Playdigious. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an underwater vessel inhabited by monstrous, twisted beings.

Runs well on modern hardware.
Last updated 18d ago
a good start to the little nightmare series. good plot, graphics, optimisation, and everything, but I think it won't appeal to everyone because it's too linear
Little Nightmares is an overhyped milestone in the horror platformer genre and I can see why: with a big publisher like Bandai Namco, cross platform launches, Unreal Engine 4 graphics and an admittedly great art design and chilling ambient sounds, the game feels much bigger than it ends up being. Because in reality, it is a short adventure only 4 chapters in length (with the comparatively brief fifth chapter just being a final boss fight), with each 45 minute chapter set in a different location and having a different theme, followed by three paid DLCs that have been made as a result of the main game’s brevity. The Enhanced edition offers higher texture resolution, reflections of Six in puddles on the ground, circular waves if she jumps into a puddle, and Six will leave footprints on the floor if her feet are wet. But returning to the main game, it takes place aboard a ship of sorts, called The Maw, and you play as a little kid in a yellow raincoat called Six, who is a girl. Armed only with a lighter, your job is to, well, keep moving towards the right in this platformer. You have to jump, duck, run, drag objects, hold objects (some of them are keys that need to be found elsewhere in a room to unlock a door), hold and throw objects (e.g. onto elevator call buttons), sneak past monsters and flip switches. The game offers nothing else, no puzzles to solve or any stopping and thinking required on how to best approach a situation. The only times I got stuck was when the way out was hidden in plain sight (e.g. behind a mirror, or a cage you need to crush) or because I kept failing a chase, which get harder as you progress in the game. The chases are, in fact, the most annoying parts of the game because they eventually require you to avoid obstacles you can’t really see; invisible kill zones you can only guess based on the foes around you. And having to run, do a long jump (yes, there are two types depending on a press, or pressing and holding the jump button) and then grab and hang onto a swinging lantern while being chased and use that lantern to jump over an abyss and land on a platform you need to grab the edge of on the other side, can lead to frequent retries. The game has a checkpoint system, but if you quit the game and restart it, you may find yourself in an earlier checkpoint, having to redo more of the level. While the game looks great as a tech demo (especially in 2017, when it first came out), and has an artstyle that makes it look like a playable movie, I found the level design of other platformers like Limbo or INSIDE as well as the story they tell, better. And if you want a similar “horror” experience, but with puzzles that actually require some stopping, pausing and thinking, I recommend DARQ. The Little Nightmares base game can be completed in one, maximum two evenings worth of gameplay and aside from one or two creepy characters you keep thinking about long after you’ve played the game, others like the leeches or the shoe monster don't get more spotlight and the game itself doesn’t have a memorable story. This is where the DLCs come into play: unlike the main game, they have better puzzles and don't have that blind "run towards the right" layout but one that requires some head scratching. I especially found the Hideaway DLC worth getting, as it requires teamwork with the Nomes which I thought was really cute in this otherwise bleak world. But the fact that each of these DLCs that so nicely fill the gaps of the main game's shortcomings, are also only 45 to 60 minutes in length and locked behind a paywall and still don't get discounted properly 9 years after launch, soured my mood. Hence, I rate the base game as a skippable "experience", unless you fully invest into the franchise, in form of the DLCs and the sequels as well.
Cutsie little horror platformer. As if All Tomorrows and Spirited Away had a baby. Speaking of babies, this game is about... um... child trafficking... and cannibalism... and overconsumption? Not a single word was spoken throughout the game, yet the story was told. A magnificent, complex story. I find that amazing. And it scared the ♥♥♥♥ outta me. The way it made me feel small while I climbed the outside of the ship... And humming of that yokai lady... The way sound effects build tension and anxiety... Chef's kiss! Controls are ass, but the vibe is 10/10.
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