
Little Nightmares is a strong Action/Adventure that delivers where it counts.
89
Verdict
95%
Steam
78
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 115K reviews)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for PlayStation 4, Windows and Xbox One, released in April 2017. A Nintendo Switch version was released in May 2018, followed by a Google Stadia version in June 2020 and mobile versions were released on 12 December 2023 and published by Playdigious. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an underwater vessel inhabited by monstrous, twisted beings.

Runs well on modern hardware.
Last updated 6d ago
Fun game where you eat completely normal food and have positive social interactions with the neighbours. 10/10 would consume Asian women again
Absolutely love this game. It’s basically a hide and seek puzzle horror game. It’s really fun and keeps you interested in each chapter. I’ll definitely be playing the second one. 10/10 edit: I just finished Little Nightmares II and realised the first and second are connected, so probably worth playing this one if you’re gonna play it.
Quick summary for those who don’t like reading much: Atmosphere: Terrifying / mesmerising Art style: Timeless Sound design: Exceptional Story: Deep but intentionally unexplained Gameplay: 2.5D side-scrolling puzzle-platformer (Mario-like structure, but horror) Pacing: Perfectly controlled Puzzles: Simple but satisfying Horror: Subtle and psychological Overall experience: Unforgettable Little Nightmares has a well-founded reputation for a good reason. This game is a masterclass in atmosphere, tension, and environmental storytelling. From the moment you start, it pulls you into a world that feels wrong in every possible way, yet completely believable within its own rules. To put the gameplay simply, it’s a 2.5D side-scrolling puzzle-platformer — similar in structure to classic Mario-style games — but reimagined as a horror experience. Instead of fast-paced platforming or arcade-style movement, everything is slow, deliberate, and built around tension and vulnerability. It’s not a genre I normally gravitate toward, but it works incredibly well here. What makes the game so effective is how much depth it contains while explaining almost nothing. The story is never handed to you directly — instead, it’s implied through environments, character design, and small visual details. This creates a game that is incredibly open to interpretation. Each player is left to piece together meaning in their own way, and that personal interpretation becomes a core part of the experience. That ambiguity is exactly what makes it so memorable. This sense of mystery is supported perfectly by the gameplay. The puzzles are simple but well-paced, never overstaying their welcome, and always serving the atmosphere rather than distracting from it. You’re not pulled out of the experience to solve complex systems — instead, everything flows naturally as you move through the world. The art direction deserves special mention. It is timeless in its design — grotesque, stylised, and unforgettable. Every area feels distinct, and every character feels like it belongs in this unsettling world. Combined with the sound design and soundtrack, it creates an atmosphere that is genuinely immersive in a way very few games achieve. Pacing is another strength. The game knows exactly when to let you breathe and when to ramp up tension, and it does so without ever feeling forced. If there is one downside, it is simply the length. Little Nightmares is a relatively short experience and can be completed in only a few hours. While that tightness helps maintain its intensity, it also leaves you wanting more — almost too soon. Overall, Little Nightmares is a beautifully crafted, atmospheric experience that proves you don’t need complexity or explanation to create depth. Sometimes, what you don’t show the player is what stays with them the longest.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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