
A masterclass in casual design, Lumines Remastered delivers an unforgettable experience from start to finish.
91
Verdict
95%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 759 reviews)
Standout indie gem
Limited professional critic coverage

Runs well on modern hardware.
Last updated 2d ago
life is like a game of Lumines: the timeline continues with or without you, and you gotta clear some space every now and then, but it's OK because the soundtrack will always be really, really good
This is a classic falling block game. However I CANNOT reccommend this game for completionists. Singleplayer: The marathon mode takes around 40 minutes, and many of the skins in the rotation are VERY hard to read/parse. So you may accidentally end your run because the blue and blue on blue skin just looks like a blank page to you. Also, the mission tagline is a blatant lie. Unlike tetris marathons where it ends when you REACH level 100. This game ends when you BEAT level 105. despite saying "Try to reach 100." WHY do I care about that? Well, you have to clear the skins you want to unlock them in Skin Edit mode. Skins last between 10 and 15 levels, and are always in the same order in marathon. So for me to get at least 10 skins that were personally bearable for me to keep looking at, it takes 30 minutes assuming I do it in one run. Realistically, this took me almost 3 hours over the course of learning how to play Multiplayer: The VS mode is quite possibly the WORST designed puzzle vs mode ever. genuinely. the timeline scans the same way it does in single player, left to right. And the screen is divided in half. This means player 2 inherently has an advantage, they have literally twice as much time as player 1 in the first cycle of the match to place tiles. This is an "active chaining" game, which means time doesn't pause for combos to clear. This further disadvantages player 1 if they end up with worse piece rng and have to stall until the combo finally clears. This also means you can virtually never survey the opposite side of the board, you will misdrop and die if you look away. This means trying to beat VS CPU is extremely RNG dependent. Most VS CPU runs amount to trying to blitz as fast as the literal frame perfect input AI and essentially resigning to death for even a single misplaced tile. Unfortunately steam doesn't allow an "it depends" rating so "No" it is
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