
With near-perfect execution, Manifold Garden is a must-play for any adventure fan.
91
Verdict
95%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 8.1K reviews)
Critically acclaimed (86/100 critic average)
Standout indie gem
No significant drawbacks reported
Manifold Garden is a puzzle video game developed by American artist William Chyr. It was released on Windows, macOS, and iOS on October 18, 2019. The player must navigate an abstract series of structures that appear to repeat into infinity, while solving a progression of puzzles. Ports for PlayStation 4, Nintendo Switch and Xbox One were released on August 18, 2020. An upgraded version of the game was released for Xbox Series X and Series S as a launch title on November 10, 2020, and an upgraded PlayStation 5 version released on May 20, 2021.

Runs well on modern hardware.
Last updated 3d ago
Manifold Garden had the potential to be one of the best puzzle games I've ever seen and instead is mostly one of the most impressive tech demos. The actual game is nominally a puzzle game with exploring vast empty tesseracts and trying to figure out what the goal supplants a structured puzzle experience. Which isn't to say that there aren't actual puzzles. Half solve themselves and the other half are really really fun and force you think in new ways. The game breaks down into 3 mechanics. 1. Navigating these looping tesseracts. Which let's you say, fall down and end up on top of the building. 2. Changing your own orientation. There are six orientation corresponding to a cube so you can functionally climb walls or redefine what the wall is. This lets you fall left and end right on the above, for example. 3. Finally the cubes. There are cubes that are aligned with one or two vectors and color coded. You need to get the cube to it's hole to finish the puzzle or generally interact with the level when they're just hanging out there. There's also two minor mechanics (water and blocks), but eh, you get it. It's a 6/10 game that could have been 10/10. In the middle when there was structure, puzzles rooms, I felt like I was learning. I was changing how I interacted with the mechanics and it was phenomenal. But for the most part I was just lost and most of the rooms that you have to trigger something to advance just require you to experience them more than put 2 and 2 together.
a beautiful game with abhorrent design. if this was a video series or short film, i'd have enjoyed it far, far more. most of the difficultly in the puzzles comes from trying to find where anything is, but once you find the pieces it's just a matter of the square peg going into the square hole. personally, i do not think that is a good way to design puzzles. edit: after beating the alternate route, i must say this game is not only horribly designed, but utterly exhausting to play; i've never felt this tired after beating a game.
Amazing art with laid back gameplay I wish I could live in the world this game takes place in cause it's gorgeous and so calming.
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