
Marvel's Spider-Man: Miles Morales is an exceptional Action that raises the bar for the genre.
90
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 51K reviews)
Healthy player count of 1,137 concurrent
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
Marvel's Spider-Man: Miles Morales is a 2020 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Miles Morales, it is inspired by both the character's decade-long comic book mythology and appearances in other media. The game is a spin-off and continuation of Marvel's Spider-Man (2018), and the second installment in Insomniac's Spider-Man series. The narrative focuses on Miles' struggle to balance the duties of his civilian persona and his role as the second Spider-Man when his new home, Harlem, is threatened by a war between the Roxxon Energy Corporation and a high-tech criminal army called the Underground, led by the mysterious Tinkerer.

Runs well on modern hardware.
Last updated 18d ago
[h1]Marvel's Spider-Man: Miles Morales Review[/h1] [b]SpiderMan: Miles Morales[/b] acts as a bridge between [b]SpiderMan[/b] and [b]SpiderMan 2[/b], properly introducing Miles and his journey to becoming SpiderMan. The premise is simple Peter is away, and it's up to the "baby SpiderMan" to save New York. The gameplay loop is largely the same as the first game, but it adds enough improvements to make this adventure feel fresh and memorable. I honestly had pretty low expectations since it's essentially a spin-off, so I waited until it was 60% off. At that price, I got far more than I expected. The enemy AI is a noticeable step up from the first game, making combat more engaging, and the missions feel less repetitive overall. The side quests were surprisingly enjoyable, and it was nice seeing familiar NPCs from the first game return with their own missions. They also seriously stepped up the suit game. The attention to detail is incredible, and I loved discovering all the little hidden touches that many of the suits have. Some even feature unique finisher animations, which was an awesome surprise. The final boss fight is absolutely chef's kiss. It's one of the best parts of the game, and I actually replayed the entire game on the hardest difficulty just so I could experience that fight again. The ending cutscene was equally fantastic and wrapped everything up beautifully. This game also hit some of the same emotional notes as the first SpiderMan. A few scenes genuinely got to me, just like they did in the original. Overall, I had a great time with Miles Morales. If you loved the first game and simply want more SpiderMan, this is an easy recommendation. [hr][/hr] [b]Performance -[/b] Performance was generally solid, but I noticed some odd GPU usage behavior. My GPU utilization would randomly drop for no apparent reason, even while standing completely still before returning to normal. What fixed it for me was simply capping the game FPS through the NVIDIA App (RTSS didn't fix it). After that, GPU usage became much more consistent, resulting in a much smoother experience. Overall, the PC port ran well, and I had very few issues after making that change.
[h1]Short Review[/h1] Marvel's Spider-Man: Miles Morales is a great superhero game that absolutely nails the feel of being Spider-Man. The combat is fluid and combo-heavy, swinging through the city never gets old, the graphics and sound design are excellent, and the story holds up on its own merits even if you haven't played the first game. It's on the shorter side unless you're going for everything, and some of the movement controls get a little finicky in the middle of combat, but those are minor marks against an otherwise polished experience. [h1]Full Review[/h1] I came into Miles Morales without having played Marvel's Spider-Man Remastered, which I know isn't the intended entry point. I got this one as a gift and wasn't about to go buy the first one just to have the full context, so take my perspective for what it is. And honestly, despite this, the game held up fine. The game does enough to establish who Miles is and what's at stake that the lack of prior knowledge didn't meaningfully hurt the experience. [b]The gameplay and combat.[/b] The combat is the highlight. Miles has a deep combo system with a ton of variety, and the upgrades you unlock throughout the game actually change how you approach fights in meaningful ways rather than just being number bumps. The venom powers, in particular, add a layer of visual flair and strategic flexibility that keep encounters feeling fresh. The one consistent complaint I have is that the controls for swinging, dodging, and grappling in the middle of combat felt a bit finicky. Nothing that ruins the flow, but there were moments where I'd reach for a dodge or a web grab, and the input didn't quite do what I intended. [b]The traversal.[/b] Swinging through New York is just fun. It's the kind of movement that makes clearing collectibles feel like a reward rather than a chore, which is a real design achievement for an open-world game. Getting around the city is fast, expressive, and satisfying enough that I never resented having to travel anywhere. [b]The story.[/b] The story is solid. Miles' struggle to step into the Spider-Man role while dealing with everything happening in his neighborhood gives the game a personal, grounded focus that works well for its length. It's not trying to be an epic sprawling narrative, and it doesn't need to be. Without having played the first game, I can't say how it compares, and maybe my opinion would shift if I had that context, but on its own, it worked for me. [b]The presentation.[/b] The graphics are excellent, and the sound design and voice acting back them up. The game sounds and looks the part of a big-budget superhero title, and the attention to detail in how Miles moves and fights gives the whole thing a cinematic quality that's easy to appreciate. [b]The length.[/b] The main story is relatively short. For a casual playthrough, that's probably fine, but if you're going in expecting a long game and only plan to follow the main path, it might leave you wanting more. The completionist content adds meaningful time to the runtime, and the side activities are good enough that pursuing them doesn't feel like padding. [b]Overall.[/b] Miles Morales is a well-made, fun superhero game that earns its place as a standalone experience. The combat is deep and expressive, the traversal is solid, the presentation is top-tier, and the story does what it needs to do. The finicky controls in combat and the shorter main story length are worth noting, but they don't undermine what is otherwise a polished, enjoyable game. Easy recommendation. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
A great game, only that it is very short, you just connect with the story and that's the end. This is more like a bigger expansion of Spider Man 2018 and it's very good. I ran into a lot of bugs that haven't been fixed yet, I don't know why. Swinging in snowy New York is beautiful and gives a unique experience. The gameplay is familiar, but it is different and much more interesting than Peter's. It is much improved because Miles unique bio-electric Venom abilities and camouflage powers. These additions make encounters feel fresh and provide more options during battles. If you enjoyed the first Spider-Man game, this is an easy recommendation. It may not be as big, but it has its own identity and delivers a really fun Spider-Man experience.
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