
A masterclass in action design, Marvel's Spider-Man Remastered delivers an unforgettable experience from start to finish.
95
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 130K reviews)
Healthy player count of 4,391 concurrent
Compelling narrative and story
Rich open world to explore
Limited professional critic coverage

Runs well on modern hardware.
Updated 2h ago
Verdict: Recommended with no issue. I had a great time with it and I am really looking forward to playing the next one. + Positives + + Steam achievements (78, 2 playthroughs and all DLC) + All DLCs are included + 47 suits to pick from + 8 gadgets + Tons of side activities and quests + Amazing story (although it is kinda a Spider-Man cliché) + Great and fitting soundtrack + Runs really well + You have ability to skip the puzzles if you wish + 8 years old and it still looks totally amazing + Fun bosses + The city traversing is really fun – Negatives – - No steam trading cards - A lot of repetetive activities (especially for 100% crime) - Higer difficuilty is just enemies hitting harder and having more hp - Graphic glitches (I had some fragmentation with max setting and ray tracing on) - Crashed on me once - Comic book clichés (some characters, like MJ, are basically having plot armor over their plot armor)
First game I've ever actively avoided the fast travel system. The traversal of web slinging is very satisfying.
Reviewing (mostly) every game (or DLC) in my library, part 637: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Marvel’s Spider-Man Remastered[/i] is just ... it's just pure fun. Like, the game is eager and upfront about wanting the player to [i]feel[/i] like a superhero and be [i]cool[/i] and [i]have fun[/i]. Oh, to be young again. I mean, I could honestly leave the review at that. But seriously, I never saw the appeal of Spider-Man (also, I thought it was "Spiderman?"). Peter Parker seemed like a nice kid, but he doesn't have the aura of Batman or Superman. His powers also seemed weak—shooting webs and gymnastics can't hold a candle to Batman's fancy technology or Superman's literal superpowers. But I get it, now! I do! There's a sense of limitless joy when playing the game. The gameplay is addictive and reminiscent of the [i]Arkham[/i] series; the story and cast are surprisingly likeable; and the game is great on Deck. I do have to point out, however, the repetitive nature of the game. The map is filled with Ubisoft-style challenges that require multiple stages of completion. The side content is also noticeably weak, and though I had a blast, I'm going to deem [i]Spider-Man[/i] completed at around the 70% mark. [b][h2]Pros:[/h2][/b] ✅ [b]Action.[/b] The combat is clearly inspired by the Batman games, but it carves out its own identity through Spider-Man's gadgets, web abilities, and incredible mobility. It's a pretty familiar formula: fast, fluid fights that reward combos. Yet, you're encouraged to mix attacks, gadgets, air combos, and environmental takedowns instead of relying on a single strategy. Usually, the physical portion in games has the most love devoted to it, but I honestly relied on Spidey's gadgets half the time—they're STRONG. ✅ [b]Traversal.[/b] I usually hate the "empty air" nature of travelling in open-world games. Just get me to my location, ♥♥♥♥♥♥♥. I only enjoyed [i]Dying Light[/i] and [i]Batman[/i]'s traversal because of the importance of XP, side content, or mechanics. But Spidey's web-slinging through New York City never stopped being entertaining! I feel like there's some hidden mechanics going on wrt speed, height, location, freedom, and momentum. There's a difference between crawling up a wall or slinging around a corner or being catapulted into the air. Fast travel almost feels unnecessary because getting there is half the fun. ✅ [b]Surprisingly likeable cast[/b]. I'm not at all familiar with the original content material, so I wasn't expecting to become invested in the characters, but Peter, MJ, Miles, Aunt May, Otto, and the supporting cast all won me over. I was particularly impressed with Otto. In the game, he seems like such a sweet old dude, but his descent into becoming a familiar villain was a neat callback. The writing strikes a nice balance between lighthearted humor and emotional moments too. There's a strong focus on relationships (Peter/MJ; Peter/Miles), grief (Peter; Aunt May; Miles), and justice. The story was surprisingly good, too! ✅ [b]DLCs are included.[/b] Having [i]The City That Never Sleeps [/i]bundled into the remastered version is a nice bonus and adds several more hours of content without needing additional purchases. ✅ [b]Excellent Steam Deck performance.[/b] Controls feel smooth, performance is a solid 45 FPS, and the game translates remarkably well to handheld play. [b][h2]Cons:[/h2][/b] 🟥 [b]Repetitive open-world content.[/b] Once the novelty begins to wear off, the map starts to resemble the typical Ubisoft formula. Enemy bases, research stations, radio stations, backpacks, landmarks, crimes, challenges—most activities are enjoyable individually, but there are simply too many of them. I did enjoy the radio stations, landmarks, and backpacks, but I was not a fan of the rest. The game felt bloated because there would always be a new activity or situation that you would need to go through 10 to 30 icons for a small reward. The fact that the city isn't diverse enough doesn't help. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
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