
Metal: Hellsinger stands out as one of the best Action/Shooter titles in recent memory.
91
Verdict
96%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 17K reviews)
Critically acclaimed (86/100 critic average)
No significant drawbacks reported
Metal: Hellsinger is a rhythmic first-person shooter video game developed by Swedish developer The Outsiders for Microsoft Windows, PlayStation 5, PlayStation 4, Xbox One, and Xbox Series X/S. It is published by Funcom and was released on September 15, 2022.

Runs well on modern hardware.
Last updated 2d ago
I’d love to have an optional third-person mode. The protagonist looks great, but during actual gameplay we barely get to see her. It also feels like a missed opportunity for the skins — what’s the point of choosing a cool look if you can’t really see it in action? Being able to switch between first- and third-person views would make both the character design and cosmetics much more enjoyable.
This is what modern Doom games should've been. [h3]Story - 5/10[/h3] Just like in Doom games, it exists. That's the most I can really say about the story. It's there nominally. You're completely free to ignore it in it's entirety, the experience won't change much. [h3]Gameplay - 8.5/10[/h3] Honestly, this is what modern take on Doom should've been, just with bigger budget and more variety to enemies, guns, progression, etc. Reason? - Because killing enemies is actually fun. Because the soundtrack isn't just badass - it's gameplay defining. It's kind of like those moments in Devil May Cry series when you try to match some cool combo to a climactic moment in the song. Or like those moments in NFS games, when you smash Nitrous when the song's chorus hits. Just over and over, because you're meant to stay in the rhythm all the time. The game both forces and rewards you for doing it. Underneath it all, Hellsinger is ultimately the same ♥♥♥♥ as Doom - just a no-brainer FPS where you simply go to one arena, shoot enemies until they stop spawning, then move on to the next arena, rinse and repeat. And that is exactly the reason that I'd prefer shooting demons while staying in rhythm to some badass soundtrack, rather than thinking of whether I should kill that demon with chainsaw, or by shooting, or some other crap, just to get some of the basic resources, like ammo, armor or health. As for the drawbacks of the gameplay: [list] [*] The game is short. [*] Boss design is almost identical in every mission, safe for the final one. What makes it even worse - exact same thing can be said about boss themes [*] There isn't much progression or customization [*] The biggest selling point also has one glaring letdown. The whole "staying in sync with the music" means just staying in one, steady, unchanging rhythm through the entire mission. The game doesn't reward you for trying to sync in with some moments where vocals speed up, or guitar solo hits, or some crescendo moments arrive. It's just the same rhythm through the whole level, changing only for the boss. [/list] [h3]Graphics - 7.5/10[/h3] The game isn't overly detailed, sadly. The levels themselves are nice, but empty. Enemy design is... a bit disappointing visually. The lack of enemy diversity is what makes it worse. Extra 0.5 score for the whole world being in sync with the music, though - all enemies move in sync with it, consumables too, even some decor elements like torches blaze in sync.. [h3]Sound - 10/10[/h3] It's infuriating is that the soundtrack never made it to spotify. It's even more infuriating that we never got the official lyrics for any of the songs. Other than that, I'm happy to say that the game that obviously put most of it's effort, money and bets on music, it actually delivered an amazing soundtrack. [h1]Conclusion[/h1] 7.5/10. Short, relatively cheap, engaging experience that doesn't require any brain to enjoy. Get yourself some nice headset, pour yourself some whiskey, and spend an evening listening to absolute bangers and obliterating demons. What could be better?
DOOM with rhythm is the obvious comparison, but Metal: Hellsinger quickly proves it has its own identity. The way the soundtrack builds as you stay on beat is ridiculously satisfying, the combat has more depth than I expected, and Terminus is basically a BIG ♥♥♥♥♥♥♥ SWORD — which is always a win. The cast, especially Unknown and The Red Judge, completely sold me on the story too. I went in for metal and chaos and came out weirdly invested in the lore. Final boss absolutely humbled me, but I’m going back. Recommended. www.riffandrespawn.com full article
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