
Mewgenics stands out as one of the best Strategy titles in recent memory.
92
Verdict
92%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 34K reviews)
Active community with 53,528 concurrent players
Critically acclaimed (91/100 critic average)
No significant drawbacks reported
Mewgenics is a 2026 tactical role-playing roguelike life simulation video game developed by Edmund McMillen and Tyler Glaiel. The gameplay revolves around the process of breeding cats that assume character classes and sending them out on adventures based on a series of tactical combats set up on procedurally-generated grids. Originally announced by Team Meat in 2012 as a follow-up to Super Meat Boy, the game experienced a protracted production cycle that led to a state of development hell, before being cancelled and subsequently reacquired by McMillen for development with Glaiel in 2018. Mewgenics was released via the digital distribution platform Steam on February 10, 2026.

Runs well on modern hardware.
System Requirements
Minimum
The Sewers
Complete the Alley.
87.1%
unlocked
House upgrade 1
Send Frank 1 cat.
85.9%
unlocked
Storage upgrade 1
Send Butch 1 cat.
81.1%
unlocked
Tink reward 1
Send Tink a kitten.
77.1%
unlocked
The Caves
Complete the Sewers.
74.9%
unlocked
Food storage upgrade 1
Send Tracy 1 cat.
73.5%
unlocked
The Junkyard
Complete the hard path in the Alley.
66.8%
unlocked
Jack's shack upgrade 1
Send Jack 1 cat.
66.4%
unlocked
The Boneyard
Complete the Junkyard.
61.9%
unlocked
Mystery man upgrade 1
Send the mystery man a dead cat.
58.1%
unlocked
Mewgenics Merch news ( and more! )
Well hello there! its april 1st... and im sure many of you have noticed a few major changes to your late game saves! dont worry those changes will rev
Mewgenics Patch 1.0.20941
MEWGENICS 1.0.20941 Gameplay Changes- Arthur is banned from using Forbidden Famine as well- When hovering a character, health and statuses are now dis
Beta Branch Build 1.0.20941
- Fixed Bloody Soul Claw healing what it attacks instead of healing yourself on kill- Hexagram Sigil's Buff Immunity now has an exception for Magic Da
Beta Branch Build 1.0.20932
MEWGENICS 1.0.20932This build is currently available on the BETA BRANCH of the game. See here for how to access the beta branch. Please subscribe to t
Mewgenics' latest update makes one of its most unpredictable fights a bit fairer, and includes maybe the best patch note of all time: 'Fixed case where a non-binary cat with dwarfism would crash the game if playing in Brazilian Portuguese'
The stream of post-launch patches for Mewgenics has been pretty constant since its release last month. With a game this big and full of overlapping sy
Updated 2h ago
The Sewers
Complete the Alley.
87.1%
unlocked
House upgrade 1
Send Frank 1 cat.
85.9%
unlocked
Storage upgrade 1
Send Butch 1 cat.
81.1%
unlocked
Tink reward 1
Send Tink a kitten.
77.1%
unlocked
The Caves
Complete the Sewers.
74.9%
unlocked
Food storage upgrade 1
Send Tracy 1 cat.
73.5%
unlocked
The Junkyard
Complete the hard path in the Alley.
66.8%
unlocked
Jack's shack upgrade 1
Send Jack 1 cat.
66.4%
unlocked
The Boneyard
Complete the Junkyard.
61.9%
unlocked
Mystery man upgrade 1
Send the mystery man a dead cat.
58.1%
unlocked
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Player thoughts from Verdict.games members will appear here.
9 hours in, I ragequit the game after a *very* bad run and wrote a VERY lengthy rant about how bad this game is and how overrated every Edmund game is, praying to god that he'd stop making games, concluding with the fact I'd NEVER return to this game. 44 hours later, I'm still playing and shooting for 100% completion. God, I hate this game.
Alright, so it has been 100 hours of me being lost in this fine specimen of a game, which is a good time to write a review, not that good compared to the game itself, though. Mewgenics is a tactical turn-based game, but in heart it is a roguelite at its finest. And there is a big big problem with vast majority of roguelite games, in my opinion, because there is just not enough content in them to justify "replayability" game loop at the core of a roguelite, which leads to game becoming stale and uninteresting pretty damn fast. Some exceptions do exist, like Spelunky dilogy, where the game is so well thought out and made, and so skill dependant, that it compensates its limited content. Well, that surely is not the case with Mewgenics, because the game is absolutely HUGE. There is so much stuff all around, classes, items and synergies, mutations and disorders, spells and abilities, zones, bosses and enemies, that I still see new things in acts I already kind of completed. Bear in mind that I actually got through the Radical Rat and Dybbuk, the absolute units and menaces that bully people into writing pretty pathetic negative reviews. Right now I'm sitting at about 75% completion, which is not very true, judging by achievements page, so yeah, the end is actually not nigh. Overall the gameplay is simple enough, you breed your pack of cats to the state of absolute degeneracy, take your inbred mutants and they go punch other cats, rats, dinosaurs, Hitler, and sometimes themselves. Very chaotic, yet weirdly calm and collected, very unpredictable and very, very diverse. Other than that, you can interact with NPCs, who can help you with various item aquisition and cat breeding related stuff, which is a main meta-progression of the game. Edmund McMillen is one of a kind man, once in a lifetime occurence for us, gamer folks, whose bright ideas and unique approach to game design put to shame AAA studios feeding $70 regurgitated slop to players, not that they care even a little bit, though (again, exceptions do exist in that field also, we all know that). If you are fine with his deranged humour, cute and cartoony, yet vile and unsettling on closer inspection visual style, then you are in for a treat with pretty much any of his games. And I am glad that I can experience all that stuff. Also I want to mention music and sound design, which are supreme. Soundtrack by Ridiculon (and probably somebody else that I do not know) is a banger on a banger, every single boss has its own unique song, and miscellaneous sounds are varied enough to actually improve overall diversity of the game even further, since you don't really want to hear same sounds for tens or even hundreds of hours. I am having a blast playing this game, and I sure hope you will also do the same, so buy it, play it and enjoy it. That's all, folks, hope everyone has a nice day!
120 hours, beat the game, yes it's good. There's so much good slapped all over. Gameplay, fun. Music, phenomenal. Addictive, yes. After waiting almost 4 years for this game (while some have been waiting for like what 12+) I can say it was definitely worth the wait, and i'm not even done with everything! Only gripe i have is that when choosing abilities when you level up, you cant see its effective range (some abilities have identical wording but different ranges, or no indication of range). Everything else is perfect, the bosses are cool, the classes are fun, the gameplay loop is addicting, there's just so much juice oozing out of this game it's near perfect.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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