
Mini Motorways stands out as one of the best Strategy/Simulation titles in recent memory.
92
Verdict
96%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 24K reviews)
Critically acclaimed (86/100 critic average)
Standout indie gem
No significant drawbacks reported
Mini Motorways is a puzzle strategy game released by the New Zealand studio Dinosaur Polo Club. It is a follow-up to their 2015 video game Mini Metro. The game tasks the player with creating a network of roads to connect coloured houses to buildings. Through the use of upgrades such as traffic lights, roundabouts, and motorways, the player aims to build an efficient network, allowing cars to reach their destination before the timer runs out.

Runs well on modern hardware.
Last updated 11h ago
The best way to describe this game is "crack for autistic people" If my attention span lasts long enough I hope to get close to 100%-ing this game. Thank you Dman for showing me this game Edit: I need this on GOG so desperately
Great game that is easy to get into and can be addictive but in a mellow way, if that makes sense. Everyone will likely find their own way of playing and discover their own ideal efficiency. I liked it better than I thought I would, and much better than Mini Metro even. Easy to play even late in the evenings when you don't want to be too active before bed. Hard to say who the game is best for, as it's a pretty simple concept that many people could enjoy. I wouldn't take the label "city builder" too seriously though. It's more of a simple supply, demand, traffic efficiency puzzler. My best game tip for beginners (the game got much easier for me once I realized this) is: not every house needs to be connected! Houses pop up, but you can ignore them if you don't need them! Only the shops (?) with the parking lots require connection. Even at full price it's really not a bad deal at all. I would recommend giving it a try.
It used to be fun at the beginning, but once you have reached 2000 Trips per city, there just isn't any more replayability. The challenges and new cities are basically just "difficult" by being mean, giving you extremely terrible situations to work through while you run out of tiles. There is no real challenge in the sense of skill but just luck of the draw. The best strategy is to plaster everything with an optimal grid of roads so destinations can't spawn and only leave a six-block open for where you want one to spawn. That's just a boring hack. It is not an expensive game, so you won't waste your money, but you will absolutely waste your time in life.
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