
Monkey Island 2 Special Edition: LeChuck’s Revenge stands out as one of the best Action/Adventure titles in recent memory.
91
Verdict
95%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 2.9K reviews)
Highly rated by 188 players
No significant drawbacks reported
###Golden Age A game from the golden age of the studio and publisher LucasArts Entertainment and from the legendary team led by Ron Gilbert and Tim Shafer. The game was the sixth to use the graphics engine SCUMM: it was modified and improved audio capabilities. This allowed smoothly change the music themes of locations and creating a more immersive experience for players. The game was reissued in July 2010. The new version included the classic visuals of the original game: you can simply switch to it via a menu. The original version was completed with new features such as all the dialogues were voiced, developers added achievements and comments from leading developers. In the game, as before, there are two difficulty modes: normal and light, for players who have not played quests before and are not ready for difficult puzzles. ###The story The plot of the second part begins with the story of the main character Guybrush Tripwood telling to two other pirates about the victory over LeChuck in the last game. The pirates noticed that they have heard this story a thousand times already and asked Guybrush to tell something new.

Runs well on modern hardware.
Last updated 11d ago
Good remake of a good game, some of the animations do feel really dated, I'm not a huge fan of the character models -I honestly preferred the earlier designs from the concept art-, and the proportions are really off in some scenes. However, the voice acting is great, the music is great, it's easy to learn the controls, I like how you can essentially play the classic version of the game with the push of a button, I like how the classic version can have the voice acting of the Special Edition. It's definitely a good time, and you should buy it.
I have a lot to say about MI2, but I don't think I'll sway anyone's views - it's cemented itself as a classic of the genre and at 35 years since original release, what's the point in feedback? However, it is worth noting that this game is a standout example of why so many people tend to avoid Point and Click games. Many of the puzzles are illogical, unfair and, being honest, tedious. The middle portion of the game will have you backtracking over 3 different islands and numerous scenes trying to figure out what the 40+ junk items in your inventory might possibly do. Guybrush will give you absolutely no hint as to what anything does - be prepared to hear him say "Nice!" for almost every interactable in the game. For every lightbulb moment there's at least two "wait... what?" moments. It really is more a case of guessing what's in the designer's mind rather than genuine puzzling. Some more tangible issues: A couple of keyboard shortcuts are present ("H" for Hints and "." to skip dialogue), but the game does not tell you! I really wish I'd known about skipping dialogue button sooner. Some scenes require you to act while other characters talk/act, except the game awkwardly pauses when they do. This makes it difficult to work out whether you're doing the right thing or if it's a timing issue, and you'll feel like you're fighting the game to test solutions. The pacing of the chapters is also pretty off - there's 4 chapters but, without spoiling too much, the latter 2 are significantly shorter. Regarding the writing and comedy, it really didn't hit for me. Maybe I'm the wrong demographic or maybe the jokes have just faded with time. On the plus side, it's a very serviceable remaster. Voice acting was generally pretty good, hot-swapping graphics was nice, and the highlight object feature is a welcome update. If you're nostalgic for MI2, this is a fine way to play it again. Whilst this may be considered a classic, there's a reason they don't make 'em like this anymore.
Everything in the game is designed to piss you off. The joke is always on the player. Adventure games typically encourage exploration with the world, this was extremely off putting. Even more so than the first in the series.
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