
Monster Train 2 is an exceptional Strategy/Indie that raises the bar for the genre.
94
Verdict
96%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 9.3K reviews)
Healthy player count of 679 concurrent
Critically acclaimed (91/100 critic average)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Powerful beings known as Titans have seized control of Heaven. A makeshift alliance is formed between former angels and demons, who must learn to work together against their common foe. Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world. Chaos awaits beyond the gates!

Runs well on modern hardware.
Last updated 1d ago
This is by far my favorite Roguelike/deck builder, which was previously held by the first game. The deck combinations and creativity in how you're able to customize your runs and individual cards is something I felt was missing in it's contemporaries, and the tower defense style "wave after wave" combat is incredibly engaging and has your attention planning not just one character's turn but effectively up to 4 battles at once per turn. The art direction is both gorgeous and often times silly, the soundtrack is "no skips" banger after banger, and the little story and world building snippets between runs are fun additions that builds upon the foundations set by the first game. 140 hours in and, especially with the masterfully crafted DLC, I can easily see myself putting a couple hundred more into this game.
This is the second Steam review I have ever written for a game. I never feel the need to review games I've put a ton of time into because others do that well enough already. This game, I feel the need to. I've never had so much fun playing a deck-building rogue-like in all of my years of gaming. I started with Slay the Spire, got addicted to Balatro, and have about 50 hours in Slay the Spire 2. I was so excited for StS2, but every time I play it, I want to play this instead. Monster Train 2 is insanely fun; that's the best way I can put it. Every time I load up the game and start playing, I have fun. And the content, the amount of content here... it's practically endless. The first 100 hours I spent just getting each clan to level 10 without touching covenants, challenges, or the newly added Soul Savior mode. 100 hours just unlocking every card and relic. I can easily drop another 100, and I definitely will be. The amount of insane combos and builds you can make just makes you want to keep playing new runs to see what crazy unit or spell you can build next. It's just fun, and there's a lot of it to be had. I know it's not fair to compare it to StS2 right now as the game is not finished, but at this moment in time, I want to play this. If I had to give it some criticism, I love the art style, but not the presentation of the splash screen, main menu, or train map. The first game did it better with the menu presentation. Also, corruption sucks; it is extremely good at ending good runs, and the most annoying moments come from that particular Seraph boss or enemies that deal corruption damage. I also wish there were a few more boss varieties; it can feel like you're fighting the same ones a lot. Besides those few nitpicks, the game is amazingly balanced and very fun to break. Thank you to the developers, and I really hope you guys continue to add more content to this already incredible game.
After being 20 hours in MT 2, I was caught completely off guard by the return of all MT 1 tribes, even the DLC, which totals them to 11 in the base game. Couldn't be happier concerning the rich content and gameplay of MT 2! Wanted to stop by and shout out a big thumbs up at the devs, thank you!
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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