
Monster Train 2 is an exceptional Strategy/Indie that raises the bar for the genre.
94
Verdict
96%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 9.3K reviews)
Healthy player count of 679 concurrent
Critically acclaimed (91/100 critic average)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Powerful beings known as Titans have seized control of Heaven. A makeshift alliance is formed between former angels and demons, who must learn to work together against their common foe. Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world. Chaos awaits beyond the gates!

Runs well on modern hardware.
Last updated 1d ago
This. THIS! This is how you do a sequel. Pay attention, AAA developers. Take everything from the original that was good and improve on it, while preserving the core mechanics that made the first one great. It even runs super smoothly on my fanless, low resource PC. 10/10. My favorite deck builder.
Brilliant deck builder with insane depth. You can play this game damn near forever. Even better than slay the spire imo.
This game is so wildly unbalanced in every direction. I either win and am an invincible god, or I run into an unavoidable combo that causes me to instantly die no matter what I do. Here's an example, the third race you unlock can be built around spawning troops that stack up and the attack/health add together. Kuriboh vs Kaiba style. If you build right you can have 1000s of armor. I obviously beat the run, I am one shototing everything, and get put into endless. The very first endless enemy I fight harvests, and the other enemies have multiple lives. Harvesting means that for every troop I have or unit they have die he gains 4 attack. He has multi attack 3. So for every unit that dies he basically gains 12 attack. Immediately I have a unit that does hundreds of damage with trample. So basically I hit all the units causing his damage to spike, to the 80sx3 before he attacks. Troops for this race equate to health so as he does damage to me he basically goes super saiyan. Each hit is shedding off 80 something of my units troops, multiplying it by 4 adding it to his attack and then recurring 3 times. 80x4=320 320x4=1280 1280+whatever remaining health I had. I watch as he climbs the 3 floors and one shots my pyre. This is a normal enemy, not a boss. This guy has 800 health. Mind you the normal damage on a unit is like 5 at most. Another one spawned every turn. There was no way for me to avoid this, or out strategize the situation the whole race is designed around this one build. Unless there's a relic that just gives me power word kill at some point I don't know what I was supposed to do.
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