
Monster Train 2 is an exceptional Strategy/Indie that raises the bar for the genre.
94
Verdict
96%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 9.3K reviews)
Healthy player count of 679 concurrent
Critically acclaimed (91/100 critic average)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Powerful beings known as Titans have seized control of Heaven. A makeshift alliance is formed between former angels and demons, who must learn to work together against their common foe. Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world. Chaos awaits beyond the gates!

Runs well on modern hardware.
Last updated 10h ago
With 200+ hours on PS5 and 166 hours on PC, this game has entertained and challenged me far more than I would've expected from the phone game-like graphics and atrocious writing. But this game has 10/10 UI/UX. The joy in scaling an engine so it's inevitable, sitting back and watching it annihilate the opposition, makes the truly difficult Covenant levels feel earned and rewarding. Highly recommend.
Excellent card based roguelike. Quality of life seems to have been the name of the game when it comes to many of the changes from the first game, much appreciated on all fronts there. I think the faction design is better too, they lean into all their mechanics well but also feel much more flexible then some of the originals games faction. All of which are here and updated by the way so the faction options are absolutetly bonkers. The only faction I don't find too interesting is pyreborn but the huge eyesore that is one of their champions probably doesn't help that making the faction less diverse to spare my eyes. More than enough factions are available that it doesn't really matter. The lategame feels a lot better than the divinity fight which was pretty ass in the first game. This games big ending challenge fight has some very interesting mechanics that change things up without simply telling some decks to just lose like the first games divinity fight did with debuff decks. Really fun fight, I do it because I love playing it, not out of a feeling of obligation to truly "win" a run. Overall I think it's a very clear upgrade in every aspect.
I was madly in love with the first Monster Train and was so excited when this entered early access so I could try out the new things. It's everything I hoped for and more. I love the new clans and cards and all of the combos to try. The replayability is through the roof and I'm still playing it. No spoilers here but there was a surprise waiting for me I wasn't expecting and it blew my mind. If you like card battlers there's no way you can go wrong with this game. There is so much variety, it's highly polished, and a joy to play.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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