
Monument Valley is an exceptional Adventure/Casual that raises the bar for the genre.
95
Verdict
98%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 8K reviews)
Critically acclaimed (90/100 critic average)
Rich open world to explore
No significant drawbacks reported
Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display.

Runs well on modern hardware.
Last updated 1d ago
[h1][i]Monument Valley[/i] - 8/10[/h1] [b]"How far have you wandered, silent princess?"[/b] [hr] [i]Monument Valley[/i] is a delightfully simple puzzle game, inspired by the works of M.C. Escher. The art direction is incredible at every turn, in the environmental design both grounded and abstract, all the way to the minor details of the UI. The soundtrack, though I find it to be unmemorable and uncharacterized, compliments the mood wonderfully. The puzzles are quite simple and didn't require much effort, but the pieces come together remains satisfying. If you're a fan of simple, atmospheric games, definitely give this a shot, although I have no idea how you would be unaware of [i]Monument Valley[/i] if you were. Honestly I don't even remember how this ended up in my library, and I didn't realise it was there until I saw a friend playing it, but I had fun with it despite it not really being my thing purely because of how good the visuals are. If you like the way it looks you'll probably like it even if you don't like puzzle games. Diving into what mostly amounts to [i]nitpicking[/i], I do have some problems with the game, or at least it being on PC. [b][i]Monument Valley[/i] is a mobile game[/b], and while it's not going to throw ads and gacha banners in your face, it's control scheme and mechanics were obviously designed with the platform in mind. Again, this is just nitpicking [strike]to pad out this review[/strike], but turning an object without the tactile feeling of your finger on a screen dragging can feel a bit awkward, with wheels suddenly spinning a full 180 degrees. The game is pretty short, and will only take you about an hour or two, but it still lacks a bit of variety. The "Forgotten Shores" set of levels don't have this issue, but the base levels play mostly the same. There's also a light narrative, but it's hard to follow because it doesn't seem to be of much concern to the game. There's some text in the title cards of each level, some NPCs who'll talk to you, and things you can piece together from the environment, but nothing particularly concrete outside of two scenes near the end. Some levels also take place on structures floating a the void without much indication that they exist somewhere in this world, which can be a bit strange when you were actually journeying somewhere in previous levels. It still serves to add some depth to the world and doesn't take away from anything, so I can't complain. It's a bit shallow and doesn't really lend itself to repeat playthroughs, but for what is it, it's pretty clear why it won all those awards.
This game is both relaxing and challenging at the same time. How the creators were able to develop this perfect balance I'll never know, but I'm glad they did.
This is an amazingly fun puzzle game that is reminiscent of certain types of painting by M.C. Escher. Solving the puzzle is mostly easy, I was only briefly stumped a few times but I was able to figure it out by continuing to experiment by clicking on the environment - no guides used. Again a creative, fun, relaxing puzzle game.
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