
Mortal Kombat Komplete Edition confidently hits its marks as a quality Arcade/Fighting title.
88
Verdict
92%
Steam
84
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 19K reviews)
Critically acclaimed (84/100 critic average)
Engaging multiplayer/co-op experience
No significant drawbacks reported

Runs well on modern hardware.
Last updated 3d ago
A Komplete Disaster: The Unplayable Legacy of Mortal Kombat 9 When Mortal Kombat (2011) first launched, it was hailed as a triumphant return to the franchise's 2D roots. However, the subsequent release of the Komplete Edition—particularly on PC—is a masterclass in how not to preserve a fighting game. While it holds a nostalgic place in the hearts of casual fans, peeling back the layers reveals a technically unstable, competitively broken, and aesthetically dated mess. A Technical and Legal Ghost Town Handled by High Voltage Software, the PC port was plagued from day one with optimization issues, desync errors, and bizarre framerate dependencies. Just getting the game to run properly on modern hardware often requires digging into configuration files or relying on fan-made patches. Today, the situation is even worse: the game has been completely delisted from Steam and other digital storefronts due to expired licensing agreements surrounding the guest character Freddy Krueger. It is effectively abandonware. If you did not buy this broken port years ago, you are legally locked out of purchasing it on PC today. The Input Delay Disaster Fighting games live and die by their online environments, and MK9: Komplete Edition features some of the most atrocious netcode of its era. Because the game utilizes a traditional delay-based system rather than modern rollback netcode, the online experience is fundamentally unplayable against anyone outside your immediate geographical area. In a game where maximizing damage requires razor-thin timing for juggle extensions and dash-cancels, having your inputs eaten by network lag or subjected to fluctuating underwater delay transforms competitive matches into a sloppy, frustrating mash-fest. A Competitively Broken Roster Beneath the glossy sheen of the classic roster lies a competitive meta that is entirely broken. The game relies heavily on mechanics that actively reward defensive, lazy play—most notably the inclusion of fully invincible, meterless wakeup attacks.When players actually do open up their opponents, the balance completely falls apart. The top tier is dominated by characters with absurd, game-breaking toolkits. Fighters like Kabal dictate the neutral game with instantaneous projectiles and safe pressure, while characters like Cyrax can trap you in inescapable setups and execute touch-of-death, 100% combos from a single mistake. Taking your hands off the keyboard or controller while you watch your opponent juggle you for twenty uninterrupted seconds is not engaging gameplay; it is a fundamental failure of combat design. Aged Aesthetics and "NRS Jank" While the gritty reboot aesthetic worked in 2011, the visual presentation has aged terribly. The game is the poster child for what the fighting game community calls "NRS Jank"—character animations are incredibly stiff, punch trajectories look completely unnatural, and fighters lack any real sense of weight or momentum when moving across the screen. Furthermore, the character designs look completely ridiculous by modern standards. Trading the classic martial arts aesthetic for hyper-sexualized, anatomically impossible proportions completely clashes with the game's supposedly dark, brutal narrative tone. Mortal Kombat 9: Komplete Edition may have saved the franchise from irrelevance over a decade ago, but revisiting it today reveals a deeply flawed product. Between the game-breaking character balance, the abysmal delay-based netcode, and the fact that it has been unceremoniously wiped from digital storefronts, this is a "Komplete" package that is best left in the past.
*hums mortal kombat theme* One of the best fighting series of all time and this game doesn't disappoint. MK/10
Difficulty just increases statistical pattern recognition and AI speed to react until hard coded limit to make it playable. And unfortunately too unpopular to make multiplayer a thing about it.
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