
Mullet MadJack stands out as one of the best Action/Indie titles in recent memory.
94
Verdict
98%
Steam
89
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 8.9K reviews)
Critically acclaimed (89/100 critic average)
No significant drawbacks reported
Mullet MadJack is a single-player first-person shooter and roguelite game developed by Hammer95 Studios and published by Epopeia Games. It was released on May 15, 2024 for Microsoft Windows. It was released for Xbox One and Xbox Series X/S on March 13, 2025. It launched on the Xbox Game Pass subscription service. A version for the Nintendo Switch will be released on April 30, 2026.

Runs well on modern hardware.
Last updated 2d ago
Beat the game and got called a "Good Boy" by the streamer lady 10/10 absolutely worth it.
[i]TL:DR - Mullet Mad Jack is exactly what it looks like: a hyper-fast, dopamine-fueled, anime style arcade shooter. Fair price, even better on sale. You can blast through the main game in a few hours, but there’s enough challenge, replayability, and achievement hunting to keep you going longer. Great movement, satisfying gunplay, insane presentation, and a unique “TV show” style structure that gives the game a ton of personality. Overall, a ridiculously fun shooter.[/i] Let it be known that I am an older gamer and a "boomer shooter purist" and I usually don't enjoy these "genre adjacent" games. But I got this one on sale and holy hell I could not put it down for like six hours in a row, and that is rare for me these days. Here’s my no-frills review: [b][u]Price.[/u][/b] Very fair. You can finish the game in a few hours, but replayability is great. Between challenge runs, difficulty modes, score chasing, endless mode, and achievement hunting, there’s a lot more value here than the runtime initially suggests. Definitely worth the asking price. [b][u]Graphics.[/u][/b] The visuals are one of the game’s biggest strengths. The whole retro-anime, cyberpunk, over-the-top aesthetic absolutely works. Everything is loud, colorful, chaotic, and stylish in the best way possible. It feels like an ultra-violent 90s anime mixed with an old-school arcade machine shooter. The presentation and UI have a ton of personality. [b][u]Movement.[/u][/b] Fast and fluid. The game wants you constantly moving forward. Dashing, wall-running, jumping, sliding, and chaining kills together all feel smooth and satisfying. Once the mechanics click, the gameplay flows incredibly well. It has that “one more run” energy because movement feels so good. [b][u]Difficulty.[/u][/b] The game can absolutely kick your ass if you’re not aggressive enough. The timer mechanic forces you to play fast and stay locked in that flow state. Higher difficulties become pretty intense, especially during longer combat chains or when rooms start throwing multiple enemy types at you at once. It’s chaotic but fair. The perk decisions at the end of the game matter more in higher difficulties. [b][u]Weapons.[/u][/b] The weapons are excellent. Everything feels punchy, loud, and satisfying to use. Shotguns hit hard, automatic weapons shred enemies, and melee finishers keep the momentum going. The game understands that a fast FPS lives or dies by weapon feel, and it nails it. [b][u]Enemies.[/u][/b] Different enemy types force you to adapt constantly while moving at high speed. Some rush you down, some pressure you from range, and others become dangerous if you stop paying attention for even a second. However you will get to a point where you chew through them and it becomes automatic. I will say combat stays engaging because the pacing never really slows down. [b][u]World-building.[/u][/b] Surprisingly cool. The whole “death game” livestream concept gives the game a unique identity. The fake advertisements, over-the-top announcers, corporate dystopia themes, and satirical humor constantly play in the background while you fight. The game has a lot more personality than I expected, and the environmental storytelling does a good job of making the setting feel memorable instead of just being another shooter. [b][u]Achievements.[/u][/b] Pretty solid achievement list. Some are straightforward gameplay accomplishments, while others encourage experimenting with mechanics or challenge runs. Nothing felt unfairly grindy, but I think getting 100% will feel rewarding. Getting 100% in this game is next on my list. In summary, if you like fast-paced shooters, movement shooters, arcade-style gameplay loops, or over-the-top anime cyberpunk aesthetics, this is an easy recommendation. Highly recommend. I think even "boomer shooter purists" like me will really enjoy this game.
you get to rescue a tig ole bittied anime chick while another anime chick calls you a good boy and enslaves you to be her boyfriend. what more do you want? 5 out of 5 on the squrbo scale. this game gets the squrbo stamp of approval
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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