
News Tower stands out as one of the best Strategy/Simulation titles in recent memory.
94
Verdict
94%
Steam
95
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 4.2K reviews)
Critically acclaimed (95/100 critic average)
Still in Early Access — content may be incomplete
News Tower is a newspaper management simulation video game developed by Rotterdam-based indie studio Sparrow Night and published by Twin Sails Interactive. The game entered Steam Early Access on February 13, 2024, for PC and Mac platforms, and was fully released on November 18, 2025.

Runs well on modern hardware.
Last updated 7d ago
Its a good game but I cannot recommend it, because for me it was just not fun. The short version would be that the quality of life is horrendous. Playing on the normal intended difficulty the game is not hard, its never hard. The positive is that you are making interesting decisions all the time that still makes you engaged and tickles your brain. Its a good balance between not being too hard while also not being boring, it goes in the direction of giving you several good options and its up to you to find the optimal one. The first issue that I noticed is that in regards to building your tower, you just never feel happy with what you've done. Not because of you, but because of the limits being put on you. I've played for 20 hours and I am far away from being able to make even a single floor I am happy with, it all looks like ♥♥♥♥ and the game won't let me do better. If you looked at the trailer or the pictures and thought "wow that looks nice" your tower won't look like that pre 40 hours, is fake marketing. You are short on resources and money constantly, your costs are running away (workers becoming seniors) and you pretty much have an urgent need to increase profitability all the time. Meaning you are pushed into investing your hard eared upgrades into things that gives you monetary value. All the other things, practical user friendly upgrades, things that looks nice and makes you workers happy, transport items and so on needs to be downprioritized. Even if you would buy the pretty things instead, you would be stuck with a small newspappers, or a big empty newspaper with not enough articles. Its a situation where you always feel you need 20 things now but only ever get to choose one or two for every hour of playing. I could play 20 more hours and unlock the nice things and maybe then it would be fun, feels like sucha a shame to me. Then we have the gameplay, a tutorial that bores you to death. Spies that invade your tower while you have to juggle different pages covering most of the screen all the time to get news. Comfort items not stacking even though it looks like they do. Adds system on a seperate screen that never shows you when your workers are iddle. I wished I had a pretty newstower, I wished the gameplay wasn't watching the map covering 70% of the screeen. Why cant I queuee my reporters to go to certain articles as soon as available, why wont my guard blow the whistle when a spy invades my tower. There are just so many user hostile design decisions, I was entertained in the beginning but I never really got the point of having fun with this game and its a shame because it feels like I should have.
I wasn't sure that I would enjoy this one when I first bought it but quickly fell in love it with it. Very much a "Just one more week then I will go to bed" type beat. The tutorial made the game a lot harder than it actually is so don't let it turn you off the game. I quickly lost my first tower and but once I started a new playthrough the game was much more enjoyable and easier to succeed when working at my own timing/progression. My only complaint is the level of customization available to your newspaper and what I mean by that is that when I started my 2nd tower, I wanted to make it a sensational gossip mag, which isn't practical for story progression. You really have to cover every topic/every alignment in order to progress in the game. It would be nice to be able to have more choice in your style of newspaper and actually pick an aligment and be able to fully progress the game if you wanted to instead of having to cover everything.
My almost THIRTY-YEAR Sim Tower (Or Yoot Tower) itch has finally been scratched!! Extremely satisfying mix of News Simulation and a fun little puzzle of organizing your paper every week. My only gripe after about 40 hours of playing is that the game saves at strange places. You'll load up a game and it will be running the clock at the final hour of the last week. Pause the damn game if you do that!! Also, get some more jazz music or get a longer song for the menu. 9.5/10 so far.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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