
With near-perfect execution, Noita is a must-play for any action fan.
90
Verdict
95%
Steam
81
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 85K reviews)
Healthy player count of 1,575 concurrent
Critically acclaimed (81/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Noita is a 2020 platformer and roguelike game developed by Nolla Games. Players control a witch, called minä in the in game bestiary, that can collect and cast spells with wands in order to defeat enemies named after Finnish mythological creatures. The main game leads the player down a series of areas ending in a boss fight, although the game contains much more secret and supplementary content. It was released in early access for Microsoft Windows on 24 September 2019. Noita left early access as the 1.0 version was released on 15 October 2020.

Runs well on modern hardware.
Last updated 8d ago
Fun but mean-spirited. My current playtime is 83 hours and I still haven't "won" a single run. I'm aware that there are unlocks, but i have yet to unlock a single thing. The game does not hold your hand in the slightest, i haven't the foggiest what i'm supposed to do other than go down. I could start looking things up, i'm sure it would help, but if your just going to look up everything, whats the point? At the same time, looking up nothing is like beating your face against a boulder until you wear a path through. It's still a completely novel and intriguing experience with tons of interesting and fun mechanics. Maybe i'll win some day.
Decided to post a review in celebration of 1k hrs [b]This game is a comprehensive lesson in one's sense of self-preservation.[/b] (With supplementary material regarding gamer rage) In this game, runs can (and [i]will[/i]) die in less than a second for completely unfair reasons, so you build a lessened sense of your character's worth, as well as the worth of each run. The runs that die fast happen far more often than the ones that get anywhere, so they become the new baseline expectancy. At first, this is healthy. You start to find deaths more humorous or fair than they were before, and you don't need to stress out as much. You test out wands that you [i]know[/i] are going to kill you, but you want to see just how spectacular your death will be. However, this callus immediately becomes a massive hurdle when a great run has been noted to have begun. You panic at first, dying to a misinput or to not noticing a severe threat, but as you get more and more good runs, you act more analytical and careful as you've built better nerve control. You can see the hazards coming, you figure out new and better spell combinations and perk synergies, and you start to get genuinely good at the game. But despite all of that, you will die. [i][u]Constantly.[/u][/i] Some of the deaths in this game are in fact skill issues, but a majority of them couldn't be avoided by Nick Cage in "Next". It doesn't matter if you have the perfect perk/spell combos; this game wants you dead, and if you want to finally disappoint it, you need to be able to fight unflinchingly against this sadistic, omniscient deity. ... Then you have a chance to make it past the fourth area And you still have no clues about the random ominous structures that you keep seeing get consumed by hellfire for a frame or two while your corpse is getting more air time than Jordan on the ISS 10/10 game, I have no complaints
I love this game so much I don't know how to open this review. First review I've ever properly written, and this experience has also inspired the first fanart I've made. I didn't enter fully blind, thanks to DunkorSlam, and I will admit that that likely had a large influence on my perception here. Noita feels real. Its janky, unfair, infuriating at times. this game feels like an opportunity to experience a true world. Mina (the player character, actually translating to something like "me" or "I") seeks to obtain true knowledge and complete The Work. This task is too great for any single life to undertake, and Mina -will- die. countless times. But you can always see the horizon. Every attempt ends differently, and that ending becomes the greatest guide in your next beginning, offering a sliver of truth to hold on to. It doesn't matter if you have seen others experiencing the journey, you might gain some benefit, but the true gains are only accumulated with persistent personal effort. I have "won" a good number of times now. But announce this to anyone withing the community, any they'll congratulate you for completing the tutorial. Every run is winnable, but not every death feels fair, and that's just the way she goes. You'll learn how to expect and prevent the unforeseeable dangers. Or you'll die This game can be experienced alone, but many of the deeper secrets have been made accessible with the uncountable lives lost by the community, and the descent into these hidden truths are all the better for it. Joining the community and growing together with others is a sure way to god like power. Or you'll die There is also a vibrant modding community for this game, allowing you to tweak or radically change the nature of your experience to your whims. Don't concern yourself with the eyes you might wind up seeing, they contain knowledge none have the qualifications to fathom.
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