
With near-perfect execution, Noita is a must-play for any action fan.
90
Verdict
95%
Steam
81
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 85K reviews)
Healthy player count of 1,575 concurrent
Critically acclaimed (81/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Noita is a 2020 platformer and roguelike game developed by Nolla Games. Players control a witch, called minä in the in game bestiary, that can collect and cast spells with wands in order to defeat enemies named after Finnish mythological creatures. The main game leads the player down a series of areas ending in a boss fight, although the game contains much more secret and supplementary content. It was released in early access for Microsoft Windows on 24 September 2019. Noita left early access as the 1.0 version was released on 15 October 2020.

Runs well on modern hardware.
Last updated 8d ago
This game gave me an existential crisis and a genuine fear of developing a video game that would come anywhere close to the depth Noita offers. Hidden knowledge awaits.
Bro... this game wasn't developed. It escaped. It's not a roguelike—it's a cognitohazard disguised as a Steam purchase. You spawn as a Finnish goblin wearing a bathrobe, holding what is essentially a lit cigarette pretending to be a wand, with the life expectancy of unrefrigerated milk. The tutorial lasts exactly long enough for a propane tank to explain why confidence is a medical condition. Every pixel is alive. Not metaphorically. Every grain of sand has a union, every droplet of water has murderous intent, and every piece of coal wakes up every morning wondering how to ruin your bloodline. Gold isn't gold. It's bait. Chests aren't loot. They're pipe bombs with philosophy degrees. The wand isn't a weapon—it's a legally binding contract with an eldritch accountant who gets paid every time your skeleton becomes environmental storytelling. Then you eat one too many mana crystals. That's when the game starts playing you. Suddenly every torch blinks in Morse code. The terrain starts whispering your Steam password. Mushrooms are no longer mushrooms—they're unpaid therapists trying to convince your bloodstream that gravity is optional. You stop mining because you need resources. You mine because the wall blinked first. The music isn't background ambience anymore. It's evidence. Every Holy Mountain feels like an interrogation room where the bricks already know what you did three runs ago. The gods aren't angry because you broke the temple. They're angry because they accidentally overheard your internal monologue through six kilometers of solid rock. You finally build the perfect wand. Twelve modifiers. Infinite mana. Greek letters that look like legal documents. A black hole, a healing bolt, three sawblades, something called "???", and a spell whose only purpose appears to be violating the Geneva Convention across multiple dimensions simultaneously. You fire one test shot. Reality crashes to desktop. The explosion isn't an explosion. It's an argument between mathematics and religion. Half the biome evaporates, the other half becomes sentient, a sheep achieves nuclear fission, the sun briefly exists underground, and somewhere in Finland a developer smiles without knowing why. Fifty hours later you don't ask, "What killed me?" You ask, "Which law of physics reported me?" Two hundred hours later you instinctively avoid suspicious-looking puddles in real life. Three hundred hours later you hesitate before turning on a microwave because it might contain polymorphine. Four hundred hours later you catch yourself staring at gravel, waiting for it to cast Chain Bolt. The tutorial never ends. Reality never begins. 10/10. Would willingly drink glowing cave sludge because the voices promised "better wand synergy," only to discover the voices were the tutorial all along.
genuinely the best game i have ever played, there is so much depth to it, if youre a fan of roguelikes, its the best thing you can play. This is what a video game really should be. Though the game is hard, learn how to move through the environment and how to build wands you'll be like the predator. Also wand building so fun.
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