
One Step From Eden stands out as one of the best Action/Adventure titles in recent memory.
92
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 7.6K reviews)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
One Step From Eden is a roguelike action video game created by American independent developer Thomas Moon Kang, and published by Humble Bundle. Following a successful crowdfunding campaign, it was released for Linux, macOS, Microsoft Windows and Nintendo Switch in March 2020, and later ported to PlayStation 4 in June 2020, and Xbox One in November 2021.

Runs well on modern hardware.
Last updated 18d ago
I absolutely love this game. Discovered it rather recently, and it became best game of a five-year for me. [spoiler]Fairly speaking, I don't invest into playing "big" games these years and stick mostly with roguelikes; anyway. [/spoiler] Everything I love in games is gathered here: ✓ Plenty of mechanics ✓ Replayability ✓ Potential for insane builds ✓ Action ✓ Postapocalyptic vibe ✓ Nice art ✓ Music The latter deserves a special mention. Soundtrack is really good, fell into my playlist for months, Thanks Steel Plus for this absolute masterpiece, I can't imagine OSFE without his soundtrack. The vibe is really well-conveyed, and somehow seems familiar (I'm not so much into Japanise games, maybe came from the real life somehow?) Really love the game for this feeling. It's a pity that the lore is scarce, but better this than adding story for the sake of the story. At some point (170h after) I had to force myself and take a break from the game, because it still was a nice way to exchange time for pleasure, but I didn't want to ruin sensation of the game by making it a habit. ------- People in comments complain that the game has steep learning curve, and I tend to disagree. It's fairly balanced unless one needs to beat final boss in their first run. I don't think I can relate myself to high-skilled gamers, a few platformers in my past and that's it. When I was thinking about buying this game, frankly speaking, I had little believe I can handle it. But it turned out to be manageable. Game is really forgiving to mistakes during the first few areas, providing lots of initial HP and ability to gain shield. You are free to pick spells that require little to no aim and that's a generally good strategy. You can face roll all attacks with complex patterns, and that is sometimes enough. You kill all the hostages, and rarely grab any chest. That's fine. The first time you beat the final boss would likely be a very lucky run. But then you get more consistent. At some point you find yourself striving for a higher challenge, and the game will satisfy this wish in multitude of ways: high risk high reward spells, or vice versa, some game-breaking spells to balance other difficult aspects; precise dodging, luck increase, hell passes, [spoiler], looped runs, shopkeeper[/spoiler]. There are tricky characters, and characters that pretty much trivialize the game, both are unlocked at later stages though. You just handle complex stuff as you go. And I guess what matters here is rather whether the game allures you to keep going, or it's just not worth the effort.
Awesome game oozing with style. There's definitely a learning curve but there's tons of content AND workshop support. The UI is so cool and the gameplay is fun. Not to mention to amazing music
waiting it gets a discount, nice game the online is sell in oter game and its dead. thats bad the game is prety original it fells slow in ters of unlocks
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.