
Outer Wilds stands out as one of the best Adventure/Indie titles in recent memory.
92
Verdict
96%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 99K reviews)
Healthy player count of 879 concurrent
Critically acclaimed (85/100 critic average)
Standout indie gem
No significant drawbacks reported
Outer Wilds is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system. Through repeated attempts, they investigate the alien ruins of the Nomai to discover their history and the cause of the time loop.

Runs well on modern hardware.
Last updated 15h ago
This game made me feel so small, but so, so loved. Outer Wilds felt like a warm hug, teaching you to find comfort and acceptance in the act of letting go, and the ultimate end of things. I'd recommend this game to anyone, but especially to those struggling with grief and loss in any type of way, or existential dread. Outer Wilds found me at the perfect time of my life, because I can proudly say it genuinely helped heal a part of me. I'm not sure if I'll ever experience a game like Outer Wilds ever again, because it's truly so unique in its own special way. The best way to play the game is to go in blind, and to be okay with the unknown, since the game doesn't really tell you exactly where to go or what to do first. There is really no right or wrong way to play Outer WIlds. I think the best way to play is to just stay curious. The point is to just explore wherever you feel like, discover pieces of information along the way and just let your natural human curiosity guide you until everything "clicks" for you personally. You'll know. (Though, there is no shame in looking up a spoiler-free guide if you do ever feel stuck). The entire game is 1 giant puzzle, and it's really that type of game you can only truly fully experience once. Absolutely one of the best games in existence, and I'm so grateful I had the chance to experience such a masterpiece in my lifetime.
Played game, got confused, played game more, got less confused, played even more, got more confused. Great game.
This one is going to be an unpopular opinion, and I want to be upfront about it: I did not enjoy Outer Wilds. I put 6.1 hours into it and got 14 of the 31 trophies, and I never got past that feeling of standing outside the game looking in. It never clicked for me. What makes it strange to write is that I can see everything the game is doing right. The art direction is genuinely gorgeous, this warm handmade look with a little wooden spaceship and a solar system full of hand-crafted places that all feel real and lived in. The music is excellent, that soft banjo and campfire folk sound that gives the whole thing an oddly melancholic and cozy tone even when you're about to die alone in space. The central concept is brilliant on paper too: a solar system that resets every twenty-two minutes, where the only thing you carry between loops is what you personally figured out. No upgrades, no unlocks, no gates other than your own understanding. As a design idea, that's genuinely special, and I completely understand why it has the reputation it does. But understanding why something is good and actually enjoying it are two different things, and for me the second one never happened. I think a lot of it comes down to the loop itself. Every twenty-two minutes you're back at the start, and a big chunk of that time goes into simply travelling back to wherever you were. Flying is charming for the first hour, then it becomes a commute. When you're in the middle of piecing something together and the timer runs out, the reset doesn't feel like a fresh start, it feels like being sent back to do the boring part again. That friction wore me down faster than the mystery pulled me forward. The other thing is that the game asks you to be the kind of player who gets genuinely excited by reading translated text on a wall and cross-referencing it in a ship log. That's the actual gameplay. There's no combat, no progression, no mechanical skill to build. If the archaeology and the note-taking grip you, the game is apparently transcendent. If they don't, there's nothing else for you to hold on to, and after a few hours I realised I was exploring out of obligation rather than curiosity. That's really why I kept playing to six hours. I felt guilty. Everyone I trust loves this game, it sits near the top of every all-time list, and I kept assuming the switch was about to flip and I'd finally get it. It never did, and eventually I had to accept that pushing further would just be me trying to force an experience rather than having one. I'll be honest about the obvious criticism here, because I know exactly what people will say: six hours is early for Outer Wilds, and the game is famously slow to reveal what it actually is. That's fair, and it's entirely possible the version of this game that everyone talks about is still ahead of where I stopped. But I also think a game that needs many hours before it starts working is allowed to be judged on those hours, and mine were spent feeling politely bored in a beautiful place. So this isn't me saying Outer Wilds is a bad game. It clearly isn't. It's an ambitious, original, beautifully realised piece of work made by people who cared enormously about it, and its reputation is deserved for the people it lands on. It just wasn't for me, and I'd rather say that honestly than pretend otherwise. Overall, I'd give it a 5.5/10, and that number is about my experience rather than the game's quality. If the idea of unravelling a solar system purely through curiosity and note-taking sounds thrilling to you, ignore me entirely and go play it. It just never took hold of me the way it clearly takes hold of others.
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