
Fans of the action genre will find plenty to enjoy in Path of Exile 2.
75
Verdict
75%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Mostly Positive Steam reviews (75% positive)
Active community with 23,838 concurrent players
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Still in Early Access — content may be incomplete
Path of Exile 2 is an upcoming action role-playing video game developed and published by Grinding Gear Games. A sequel to Path of Exile (2013), the game was released as a paid early access title for Windows, PlayStation 5, and Xbox Series X/S on December 6, 2024, and is set to be released in full in 2026.

Runs well on modern hardware.
Updated 2h ago
I’m enjoying PoE2, but I still strongly prefer PoE1’s approach to character building. In PoE1, the socket system in weapons and armor gave you enormous flexibility. You could take one skill and keep layering mechanics onto it until it became something completely ridiculous and uniquely yours. A projectile could split, chain, ricochet, leech, trigger other effects, and the fun came from seeing how far you could push the system. The passive tree supported that same philosophy. I would often create entire “highways” of minor nodes just to reach a cluster or notable that genuinely changed how my build played. The small nodes were the cost of getting somewhere interesting, and the payoff usually felt worth it. In PoE2, I rarely feel that same incentive. A lot of supports feel less like upgrades and more like tightly controlled tradeoffs: more projectiles, but less damage; chain, but less damage; more speed, but another penalty somewhere else. The passive tree also feels much less rewarding to path across when the destination often amounts to another modest numerical increase instead of something that meaningfully changes the build. PoE1 felt like the game handed me a huge box of parts and said, “see what you can make.” PoE2 feels like it hands me the same box with a rulebook attached. I understand the balance philosophy, but for me that restraint comes at the cost of experimentation, build identity, and the sheer fun of creating something stupidly powerful and weird.
If your account gets stolen and banned they wont work with you. they'll just mark it "non appealable" and walk away. wasted my money supporting them early in this endeavor and buying pages in the first one.
784 hours in and I'm still loving it, which probably says more than anything else I could write here I've played plenty of different classes and builds, and I'm currently having a blast throwing grenades at everything as a Gemling. There's always another class or build to try, another upgrade to chase, and apparently another few hundred hours to accidentally lose Very few games have kept me this hooked for this long, and I genuinely look forward to each new season Fantastic ARPG. Highly recommended
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