
A masterclass in adventure design, Pony Island delivers an unforgettable experience from start to finish.
93
Verdict
95%
Steam
92
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 18K reviews)
Critically acclaimed (92/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Pony Island is a video game developed and published by Canadian indie developer Daniel Mullins. As a metafictional game, the game has the player interact with what appears to be an old arcade cabinet game called "Pony Island". The player soon discovers the game is corrupted by Lucifer himself, who is trying to claim the player's soul. The player is aided by the soul of a previous player who helps the player access Pony Island's internal programming to get around the traps left by Lucifer and save not only his soul, but the many tormented souls that are trapped within the game's code.

Runs well on modern hardware.
Last updated 1d ago
Recommended this game to my 8 year old niece, because it's about Ponies. Her mother doesn't speak to me anymore... : (
[h1]General Experience[/h1] I'm overall pretty happy with Pony Island; The game itself offers creative puzzles that want you to think outside the box while being disguised as a simple side-scroller. The story is expressed through creative world building, both within the game and outside of it. I also found the puzzles to be pretty engaging, most of them take the form of a logic loop that you can navigate, but then they get more and more complicated as you progress through the Acts. The side-scrolling sections get a little more difficult as the game goes on, but the entirety of the game feels pretty forgiving which makes it easier to explore at your own pace. It was overall a fun experience that did not overstay it's welcome. [h1]Complaints[/h1] I didn't have any major complaints. The game is short enough that the gameplay loop doesn't become that repetitive while leaving you with enough world building to enjoy the experience. If it went on longer, the side-scrolling would have definitely gotten more repetitive with how simplistic it is. I definitely started feeling it when going for achievements. [h1]Replayability[/h1] I don't think there is really anything below the surface to warrant multiple playthroughs. You get everything out of a single playthrough, with a secret "ending" for collecting all the tickets. This leaves you with a blind playthrough for fun, and a second playthrough for achievements. Beyond that there isn't anything else. [h1]Achievements[/h1] The achievements are pretty easy to get, with the exception of the questions you can ask being randomized. I don't think all the tickets will be naturally found, so I suggest a guide on your second playthrough. There are five questions you can ask, but in my own testing 4 of the 5 are available in Act 1, while the 5th question is in Act III and requires replaying most of the level. It's tedious, but easy. [h1]Technical Issues[/h1] The game doesn't have proper fullscreen or borderless window, so the mouse escaping can be an issue. The game is pretty simple so it doesn't come up, but it can be an issue for multi-monitor setups. I didn't run into any major issues in the game. [h1]Value[/h1] The game is normally $5, and drops to under $1 during sales. I think it's well priced for the length of the game, but if the 4 hours is off-putting, you can wait for that massive sale. I found it fun and intriguing and do recommend it at either price. I'm excited for the sequel coming soon.
Played this game because I love Inscryption and Pony Island 2 got announced. Got it in a bundle with every Daniel Mullins Game. It´s a really good game for under 3 hours.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.