
PowerWash Simulator is a strong Simulation/Casual that delivers where it counts.
89
Verdict
96%
Steam
77
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 57K reviews)
Healthy player count of 775 concurrent
No significant drawbacks reported
PowerWash Simulator is a 2022 simulation video game developed by British studio FuturLab and published by Square Enix Collective. Players manage a power washing business and complete various jobs to earn money. Gameplay primarily revolves around using a power washer to clean dirt off of objects and buildings.

Runs well on modern hardware.
Last updated 15h ago
1) No game should require a GDPR consent notice. 2) Anything that has a request for consent should have an option for 'No, I do not conset for you to collect my data." This game doesn't even have a button to say no and forces you to exit. It's accept or force-close the application. Not having a NO option is already a basic failure of respect for what it means to give consent. 3) This one's partly on me. I should have looked closer. It's an IP based DLC cash grab. To anyone reading this, DO NOT BUY GAMES WHICH USE OTHER IP TO SUCKER YOU INTO BUYING DLC. IT IS ALWAYS AND FOREVER A SCAM. I'm returning this crap.
I feel silly saying this, due to my hours on it, but I can't recommend this game except under specific conditions. The game is exactly what it says; you powerwash stuff. The problem is that it doesn't do that very well, and feels kind of half-baked. You power wash stuff, switch nozzles. That's fine - well done and smooth enough. The dirt you clean makes no attempt at making sense; every single thing is simply covered, across every part of its surface, almost evenly, a generic grime. Some is little easier or harder to get off, making you have to switch to a narrower nozzle or spend longer with a wider nozzle. It works okay. But your power wash has no fluidity or spread. If you spray an x-shaped wire, you can bet there will still be x-shaped dirt on the wall behind it. It's maximally tedious at times. Some surfaces, if you get, say, 95% of the surface, they'll then count as finished. But it's inconsistent. Some maps will even have parts you can only reach by jumping, which works very poorly, just trying to spray them as you fly. This is especially true since one realistic feature they decided to implement is that your water comes from your power washer's barrel, and if you are too close to a surface you can't use it. This is cool and fine in a hyper-realistic shooter, but in this game you often have to get close, trying to spray through tire spokes (you can't go under it sometimes even if it looks like you should be able to) to get stuff that really wouldn't be that hard in real life. This would have been more okay if you could shift up and down while crouching, but they did not implement that. There's some chemicals you can get that "help". In reality they will actually leave microscopic spots left uncleaned, so you end up just having to hunt for something invisible for ten minutes to complete the job. This can happen anyway, where a surface appears completely clean, but microscopic, invisible dirt remains (there is a ping to highlight dirt, but in these cases the amount of dirt there is so minute that it will not be highlighted). It's not hyper-common, but it's there. A small tweak so that you don't have to have actually cleaned 99.9% of the surface for it to count would have done wonders. There is a story. It's surprisingly weird, but I still did not care. It's good they had fun with it, I guess. The one time I can recommend this game is if, like me, you are just extremely stressed and need to escape into doing something very mindless. Also, when you complete a mission, you get to see a brief timelapse of yourself working. I actually wish that was longer lol.
I used to tease my dad about playing PowerWash Simulator, not understanding what the attraction could be. Then I started playing it myself, and I understood: there is something viscerally satisfying about taking something messy and making it clean again, especially when you don't have to get dirty yourself in the process! This game is well suited for people who enjoy setting things to rights, from the cleaning activities to the amusing, light-hearted storyline that is woven through career mode. At first glance there isn't much replayability to be found in PWS, but the Archipelago Multiworld Randomizer modding community incorporated this title, and I've found that a delightful motivation to re-play levels. I also love co-oping levels with friends, though connectivity can be finicky. Are the DLCs worth it? In my opinion, not really; most of them lack the fine tuning of dirt accessibility that career mode delivers. There were only a few levels of Career mode where I truly struggled to find a hidden bit of dirt, but it was much more common to have an odd nook that is very difficult to line up on hiding dirt in most of the DLCs. I don't mind needing to seek out interesting corners of things, but when it is a matter of a dozen pixels or less of aperture to get to a bit or dirt, making it hard to show with the highlight tool, it gets old fast.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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