
Prodeus confidently hits its marks as a quality Action/Adventure title.
89
Verdict
93%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 8K reviews)
Critically acclaimed (85/100 critic average)
No significant drawbacks reported
Prodeus is a first-person shooter game developed by Bounding Box Software and published by Humble Games. The game was crowdfunded by a Kickstarter campaign in April 2019. An early access version was released on November 9, 2020. The full game was released on macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in September 2022. A DLC was announced for the game in 2023.

Runs well on modern hardware.
Last updated 13d ago
A blatant Doom-clone in the best possible way with modern bells and whistles. If you're a fan of classic Doom or Quake this is absolutely worth playing.
The action is incredibly fun and the guns are varied and satisfying, so it really gets the basics right and is well worth a purchase if you're looking for some mindless action. I will however list a few cons that are increasingly bothering me the more I play: - The worst design choice of the whole game is that it relies on checkpoints. A bizarre choice since most retro shooters let you freely save at will. It's not so bad at first but as the levels become increasingly long and complex not to mention difficult once you get only the bullet-spongey blue enemies, it's really starting to try my patience. - Most of the game's weapons can not be found naturally within the levels but have to be bought with ore that you can find in secret areas. This creates a massive balance problem where the guns can't have too high a power level since they can theoretically be bought quite early on, but also means that if you're looking for action and not a scavenger hunt, you likely will never see several of the weapons and the ones you do purchase will feel woefully underpowered by the time you get them. - The enemy variety is on the low end which can make the game repetitive. Especially dissapointing is that the later enemies are actually just the initial enemies but dyed blue and given higher stats or worse, made invisible. - If you want some actual context to what you're shooting and why, this is not the game for you. The game tells you nothing about what's going on, it just drops you into a level with no intro. I had to look the story up and even then didn't really understand what was going on most of the time. - The sound design is a bit hit-and-miss. The "super shotgun" sounds like what you'd expect from a suppressed pistol even when firing four barrels all at once, while ironically the actual suppressed pistol that you start with has a much punchier sound.
This game ♥♥♥♥♥♥♥ rules. The graphics are so sick The sound track is good...but not great, a lot of songs are repeated and although they're good I feel like if they went harder with the sound track it would have hit a lot harder over all (like DOOM 2016 did) Enemy design is a little generic and repetitive but over all those are minor gripes because this game is a lot of fun and it's refreshing to see something different and interesting graphically. It's obviously a love letter to DOOM (1993) which is great because I still play it (Brutal DOOM/Project brutality) It's a lot like that where it's just run around and kill things lots of blood lots of fun. I do really hate that the enemies blink when they're low on health...it's such a poor design choice, fortunately in DOOM (2016) there was an option to turn it that off so when you'd go in for a glory kill you'd do so based off of your instincts and if they've visibly staggered...that's a lot more fun and a lot less cheesy than the enemy literally blinking to tell you they're low on health. Over all I love this game it's a nice breath of fresh air and I highly recommend it to fans of classic FPS games.
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