
A masterclass in action design, Rabi-Ribi delivers an unforgettable experience from start to finish.
91
Verdict
95%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 12K reviews)
Critically acclaimed (85/100 critic average)
Outstanding soundtrack
Standout indie gem
Steep difficulty curve may not appeal to casual players
Rabi-Ribi is a 2016 side-scrolling video game developed and published by CreSpirit. The game was initially crowdfunded, and despite only reaching half of its funding goal, it released for Windows in January 2016, and was ported to the PlayStation 4 and PS Vita in 2017. The game later received a port to Nintendo Switch in 2019.

Runs well on modern hardware.
Last updated 5d ago
I wanted to play this game more and more, but on the Hard difficulty level, it became a grind with zero progress. Overall, in short, it's one of the most fun games I ever played, and at the same time of the most annoying. Bullet Hell: This game is bullet hell, but the icy movements, MCs hitbox that is invisible outside of focus mode that is hyper uncomfortable to use, and for some reason delayed jumps after landing on the ground, are completely incompatible with the bullet hell genre. Why all bullet hell is not fun and unfair, because about half of the bosses attacks are simple homing attacks. Homing attacks almost completely disappear after Chapter 5, but before that, the game is unfair from a bullet hell perspective and can't called a Bullet Hell. I am sure it is how it is because it's impossible to create a newbie-friendly bullet hell that won't be boring for veterans. So, to make life hard for veterans and create POSSIBLE problems for newcomers, the developers decided to add a ton of homing attacks, which are terrible in standard bullet hell games. If bullet hell would be everywhere like in the end-game then I would enjoy this game much more. World exploration: Incredibly fun, despite game have bad for bullet hell movement, this game has just wonderful movement for world exploration, and it's really fun to combine various abilities and skills, it's possible to even beat the game without collecting and upgrading items like double jump or dash and so on, that's some rare and wonderful game design for metroidvania. Music: All the music in this game is amazing, it matches the atmosphere of the locations, suits the boss battles, and simply sounds good, never gets annoying and always helps you to fight the same boss for hours without getting bored. Music in games should always be like that, many modern games don't understand this, simply throwing at you generic uninteresting and boring "Epic" music that only annoys and bores you. Rabi-Ribi is a great example of the importance of good music. I can't say much about the characters and plot because I skipped all the dialogue, but from what I know, this game's plot is just ok but worth attention. All the characters have very simple designs, but they are memorable interesting. Overall, I want to play this game again, more and more, on higher difficulty levels, I am not unskilled in bullet hell, in fact it's the genre I am better at than any other, but this game has a completely unfair and terrible bullet hell at the beginning of the game, and I can't get past many bosses to finally be in the end-game and enjoy true bullet hell on the fullest, and I don't want to lower the difficulty. If completely ignoring the issues with the bullet hell, this is the most fun game I played in years (outside of my favorite games). If considering the issues with bullet hell, this is NO DOUBTS the most annoying game I played this year, or even in many years. This is a completely subjective opinion, because I am a pure shmups bullet hell games player only, but sadly it is how it is. I beat this game 3 times, many years ago, then a few years ago, and again, but this time I fully completed all the post-game content and DLC content, I am sure I will do it again someday, because despite my absolute hatred towards bullet hell of this game, I absolutely love this game
i heard this was the monogatari of the genre and honestly couldn't think of a more accurate description. one of if not the best metroidvania game but most people won't realize this because the game gatekeeps itself with fanservice and by being very difficult (played on hard idk how standard is but i imagine it's still way harder than 99% of metroidvanias, late game is insane). map design and exploration aren't as good as in other metroidvanias but the gameplay is and it has some of my favorite bossfights. also great ost and bunny girls play it.
Very cute, very difficult, great time
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