
Resident Evil 4 (2005) stands out as one of the best Action/Shooter titles in recent memory.
90
Verdict
94%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 92K reviews)
Healthy player count of 2,462 concurrent
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Resident Evil 4 is a third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. The sixth major installment in the Resident Evil series, it was originally released for the GameCube in 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham, who has been kidnapped by a cult. In a rural part of Europe, Leon fights hordes of villagers infected by a mind-controlling parasite, and reunites with the spy Ada Wong. Development began for PlayStation 2 in 1999. Four proposed versions were discarded; the first attempt was directed by Hideki Kamiya after producer Shinji Mikami. In a departure from the fixed camera angles and slower survival horror gameplay of previous instalments, the team focused on developing more dynamic shooting action. Resident Evil 4 was announced as a GameCube exclusive as part of the Capcom Five, but was ported to numerous formats, becoming a cross-platform hit, selling over 10 million copies across all platforms.

Runs well on modern hardware.
Last updated 18d ago
this game is pretty awesome ngl. imo, better than the remake. IN. MY. OPINION, let us share opinions on the internet :/
After finishing both Resident Evil 4 Remake and Resident Evil 4 (2005), I can honestly say that this is one of the rare cases where both versions deserve to be experienced. I started with the remake, which quickly became one of my favorite games of the year. The combat feels incredible thanks to the parry system, movement is much smoother, the horror atmosphere is stronger, and the game does an amazing job modernizing almost every aspect of the original experience. Compared to Resident Evil 2 Remake, it leans much more into action, but it never completely abandons its survival horror roots. There is always tension, especially during larger encounters, and the balance between action and horror feels almost perfect. After that, I decided to play the original Resident Evil 4, and to be honest, it completely exceeded my expectations. I knew it was considered one of the greatest games ever made, but I wasn't expecting it to hold up this well. What impressed me the most is how well the original game balances action, horror, exploration, and resource management. Even after all these years, it never feels boring. Every chapter introduces something new, whether it's a different enemy type, a memorable boss fight, a new environment, or some completely crazy situation that keeps the adventure fresh from beginning to end. The pacing is fantastic in both versions. There is always something happening, and neither game wastes your time. Just when you think you've seen everything, a new enemy, mechanic, or set piece appears to keep things interesting. The original's combat is much simpler, but it's still incredibly satisfying. Managing ammunition, choosing which weapons to upgrade, and interacting with the Merchant creates an addictive gameplay loop that remains fun throughout the entire campaign. The remake expands on these ideas with better movement, parries, stealth mechanics, and more aggressive enemies, creating a deeper combat system overall. One thing that surprised me was how much content the original game still offers. The bosses remain memorable, the level design is excellent, and the replayability is outstanding. It's one of those games that immediately makes you want to start another playthrough. Unlockables, challenges, and weapon progression give you constant reasons to come back. Of course, the original shows its age in some areas. The controls take time to get used to, especially after playing the remake, and some sections are stronger than others. Ashley's escort segments can occasionally slow the pace, although they were nowhere near as frustrating as I expected. The remake also isn't perfect. While the performance was much better than what I experienced in Resident Evil 2 Remake, I still had a couple of crashes during my playthrough and occasional frame drops. Thankfully, these issues were rare and never had a major impact on the experience. What amazed me most is how modern Resident Evil 4 still feels. After finally playing the original, it's easy to understand why so many games borrowed ideas from it. At the same time, the remake shows exactly how a classic should be modernized without losing its identity. If I had to choose, I still think Resident Evil 4 Remake is the definitive version. The gameplay improvements, expanded mechanics, stronger horror atmosphere, and overall presentation make it my preferred way to experience the game. However, the original absolutely deserves its legendary status. It isn't just an important game historically — it's still a genuinely fantastic game today. Very few games manage to remain this fun, replayable, and influential more than twenty years after release. After finishing both versions, I completely understand why Resident Evil 4 is considered one of the greatest games ever made.
Still my favorite game of all time. The PC port isn't the best version, but RE4 doesn't need much to hold up. Whoever was responsible for the decision-making in the remake has no idea what made the original game good: solid mechanics, just the right amount of creepy tension combined with horror camp, and legendary level design with encounters that have lived rent-free in my head for 20 years.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark.
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