A masterclass in action design, Resident Evil 9: Requiem delivers an unforgettable experience from start to finish.
94
Verdict
96%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 142K reviews)
Active community with 34,561 concurrent players
Critically acclaimed (91/100 critic average)
No significant drawbacks reported
A dual-narrative between veteran agent Leon S. Kennedy and new FBI analyst Grace Ashcroft investigating a fresh bioterror outbreak at a condemned hotel in Raccoon City. Set decades after the original incident, the story revisits the city's dark history, with Grace seeking answers about her mother, reporter Alyssa Ashcroft.

Runs well on modern hardware.
Last updated 16h ago
[b]And here we go again – the ultimate heartbreaker is out there saving someone...[/b] As the developers recommended, I played the game the intended way: on standard difficulty, first-person for Grace and third-person for Leon. First of all, credit where it’s due – Capcom has clearly mastered their formula with the RE Engine. The game looks stunning. High-end visuals, ray tracing, lighting, shadows, animations – everything you’d expect from a AAA title. I doubt anyone will have complaints about the visuals. That said, playing in first person almost makes you miss out on some of the excellent character animations – switching perspectives really shows how much effort went into them. The audio design is easily one of the most impressive I’ve experienced. It shines the most during Grace’s segments, where gameplay heavily relies on sound. The opening sequence and hotel prologue are outstanding, especially with good headphones. The tension is incredibly well-crafted, and throughout the game, sound constantly keeps you on edge – perfectly fitting her playstyle. [b]Now, Grace’s gameplay[/b]. I’m not a huge fan of pure horror games [i](though I’m fine with horror when there are weapons involved)[/i]. At first, this feels like a textbook horror experience – genuinely tense and uncomfortable in a good way. You often find yourself in stressful situations where you have to react quickly and inevitably make mistakes, which somehow adds to the experience. I’m usually not a fan of backtracking, but here it’s handled fairly well. Locations evolve, new events occur, and it never feels completely static – which is also a staple of the series. It’s been a while since a game made me react this strongly to horror elements. Sound design, visual effects, and scripted events all work together to create a genuinely scary atmosphere. Until you learn the layout and enemy behavior, you’ll spend a lot of time hiding and playing cautiously. Limited saves also push you into a more careful, old-school survival approach. Enemies deserve praise too – just when you think you’ve figured them out, they can still surprise you. Grace’s sections are full of tense, memorable moments. However, the gameplay starts to drag in the second half. Objectives become repetitive – fuses, switches, generators, keys [i](always in sets of three)[/i], and a persistent unkillable enemy chasing you around. It gets tiring. On standard difficulty, I had to play very cautiously to avoid losing progress. Eventually, you get used to the horror. Which raises a question – what’s the point of replaying it when all the scripted scares are already known? [b]Now, Leon[/b]. His gameplay initially felt a bit disappointing – especially since I had recently played Resident Evil 4. It feels very familiar, almost unchanged. It was even a bit frustrating that I had already cleared an area, leaving Leon with little to do there. The second half improves things with semi-open areas and more freedom. After Grace, this feels like a breath of fresh air. Still, the objectives remain repetitive – again with fuses and batteries. Fan service is handled well – returning to Raccoon City and the police station was a highlight. I’m not even a hardcore fan, but that segment worked really well thanks to nostalgia. Progression and upgrades in the second half feel familiar and satisfying – a welcome addition. That said, after playing Leon, Grace’s sections start to feel overly stretched. Just as you get used to one character, the game switches you to another. The pacing feels uneven, though perhaps that contrast is intentional. One thing I really appreciated is the map design – markers for locked doors are a blessing. No need to take notes manually [i](I never thought that this would end up being a plus for me)[/i] Cons: – The first-person FOV is terrible. It genuinely caused discomfort. I couldn’t figure out what was wrong for hours. There’s no setting to fix it, so I had to install a mod, which breaks immersion. This wasn’t an issue in Resident Evil 7 or Village. – Boss fights are underwhelming. There are few of them, and they mostly boil down to dealing damage without much variation. – Puzzles are too simple, even for me. The storytelling is also very on-the-nose – camera angles and hints often spoil upcoming events. – The story... well, if you don’t think too hard about it, it’s fine. - Despite its strengths, the price feels a bit steep. This is a very safe continuation of Resident Evil, combining two familiar gameplay styles without introducing anything [i]new[/i]. - The horror works best the first time – after that, it’s just mechanics. Leon’s gameplay is solid but nothing we haven’t seen before. Final thoughts: I got the game as a gift, but I wouldn’t be fully convinced at full price. At a 50% discount, though – absolutely worth it. As I said, I'm not a fan, but I enjoy every new game in this series. And thankfully, the games in this series still haven't disappointed players yet.
tf bro ofc recommandeeeeed!!! This game has everything: daddy man, sexy man, hot man, yummy muscles man, gorgeous man, eatable man.. I totally forgot the plot existed the second Leon walked on screen. But fr the gameplay is on another level too. Summary: I came for the Leon fanservice, but stayed because the game actually goes hard 1000/10.
Just finished the game in just under 15 hours. Had a ton of the fun the whole way through. This is yet another example of the RE Engine being completely amazing and Capcom knowing exactly what they're doing with it. The game is absolutely gorgeous and very immersive! The characters are great to watch, the voice acting is absolutely fantastic (especially you, Victor!) and there are enough references and callbacks to previous titles that will just make you smile. The game varies itself up enough to keep you interested as well. Switching between the true horror of Grace and the more action pace of Leon, I was hooked from the start and had a wild ride all the way through, and I never found myself getting bored. If you're a Resident Evil fan, Requiem is another fantastic entry in the series. I absolutely can't wait to see what DLC (already confirmed) they release and where the series goes next. I'm sure they can still find a lot of story to tell, and it's pretty exciting to think about!
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