
Resident Evil: Village is an exceptional Action/Adventure that raises the bar for the genre.
92
Verdict
96%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 142K reviews)
Healthy player count of 3,051 concurrent
Critically acclaimed (87/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Resident Evil Village is a 2021 survival horror game developed and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017) and the eighth main installment in the Resident Evil series. Players control Ethan Winters, who searches for his kidnapped daughter in a mysterious village filled with mutant creatures. Village maintains survival horror elements from previous games, with players scavenging environments for items and managing resources while adding more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

Runs well on modern hardware.
Last updated 18d ago
Resident evil village....well well well... Walk into village. Meet a vampire. Meet a werewolf. Meet a giant mutant. Meet a giant baby. Get chased through a factory by a guy who looks like he lost a fight against a hardware store. Find a merchant. Of course there's a merchant. Buy ammo. Buy food. Buy a bigger gun. Cook dinner. Upgrade a shotgun. Upgrade another shotgun. Forget which shotgun you're using. Open map. Everything is red. Close map. Problem solved. Feel safe. Leave merchant. Immediately regret it. Find a key. Need another key. Need another key for the key. Need another key for the key that unlocks the key. Understand nothing. Keep going. At some point I just stopped asking questions. U tought i got distracted by some big tiddyyyy goth/mommy vampires? Nah, there was toooo much bullsh*t. I love this game. ixdeee
Great game, Fantastic game. But y is the cover half chris half wolf. Makes no sense. 0/10. But big booby vampires 10/10
It really makes you FEEL like you are in a village! My wife’s boyfriend is from Romania and I can confirm he had to go through all the stuff that's in the game while going to school. Damn, it must have been soooo hard to see hot vampires every day! Me in 2000s: "Ugh, Twilight fangirls are so stupid. Why would anyone find a creepy, harmful, bloodsucking vampire attractive? Psht..." Me in 2026: "Ohhh, Tall Vampire Lady, mmmm..." Imagine going through a horror game known for horrifying monsters and finding a female villain character who looks hotter than that One "girl" from The Last of Us 2. Lady Dimitrescu appears Rule 34 : you know the rules, and so do I! This game is like Pokémon. You have to beat The Elite Four and then the Champion Mother Miranda. For me Village feels like a proper AAA High Budget game and I can see the attention to detail in every area. It gives the true vibes of European horror. I loved my first run of it and it is extremely fun, but flawed. Its strengths are in its setting and characters, but the logic linking these strengths together is shoddy at best. In other words, it feels a lot like a grab bag of random sh*t thrown into pieces of different Resident Evil games. Vampires, werewolves, abandoned village. Why not? Castle Dimitrescu is visually stunning and hosts the best characters in the game, but it is deceivingly linear and simplistic. Beneviento is horrifying on the first playthrough, but it loses all tension and becomes utterly flaccid after that. Moreau's swamp is just one long-ish action set piece followed by a decent boss fight. Heisenberg's domain is actually the most dense in the game, and features the most classic RE design in the game IMO, but it's set amidst a backdrop that feels dreary and difficult to navigate, bringing this section down a lot. Gameplay felt stacked against itself too. RE7 brought in a lot of elements that allowed the series combat to return to a more classic sensibility, while still feeling modern. Importantly, combat was discouraged in RE7. If you can evade enemies, you should. RE8 brings over some of these design sensibilities, like having to plant yourself and aim to narrow your reticle and increase your critical hit chance. Yet, like RE4, RE8 centers around a more combat-focused design. Arenas are more wide open, filled with nimble enemies. Killing them awards you currency you can use to upgrade your kit. And yet base traits like slow movement speed, claustrophobic FOV, and that damn planting yourself mechanic are still in the game. So even though the game's design feels like it is trying so hard to get you to enjoy the combat, a la RE4, the actual mechanical aspects of combat design in this game remain unpleasant and feel like they discourage combat. In simpler terms: The game feels like it wants you to stop and fight whenever you can, but the combat just isn't that fun. That being said, its art design (and graphical fidelity overall) is absolutely gorgeous & the gameplay itself is really good. The first time experiencing Beneviento's house is some of the most unnerving sh*t that RE's had in years. The Duke is a pretty likable iteration of the Merchant and in general I enjoyed the influence RE4 had on this game. I really liked the shift into more industrial body horror in Heisenberg's section. Enemies were all (minus the Samca) fun to fight, with Lycans being the highlight. Nonetheless, I still rate this game highly. It was an interesting experiment that I don't think paid off super well, but it was worth exploring. It gave us some iconic locales and villains in the series, and still manages to be an entertaining if mediocre action romp. I would've preferred a game set entirely in Dimitrescu's castle that was designed with the horror of RE7 in mind, but I can't really complain about what we got. What's there left to say? Lady D is hot, the baby part is the scariest thing and the factory goes on a little too long. Overall, it's an 7.5/10 for me
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