
Reventure is a strong Adventure/Indie that delivers where it counts.
89
Verdict
95%
Steam
70
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 10K reviews)
Still in Early Access — content may be incomplete
Reventure is an action-adventure video game released on June 4, 2019, by Spanish studio Pixelatto. It is an expanded re-imagining of the Ludum Dare game jam submission Lonk's Greedy Adventure, also by Pixelatto. In the game, players are sent on a quest to rescue a princess from the Dark Lord in an open world environment. Depending on the actions taken by the player, any of 100 endings can occur. The game is a humorous parody of role-playing video games, particularly of The Legend of Zelda series. Reventure was released to critical acclaim and was praised for its humor.

Runs well on modern hardware.
Last updated 2d ago
Really cool game, 100 endings and each one is unique, the map is so well designed that you discover so many things until the end of the game, you need to think what to grab and where to go beforehand, planning everything because a combination of items can change all the path and led you to a new ending. Some endings change the map mid-game so you still need to think more! The humour is also really funny and there are many references everywhere!
Reventure takes the familiar structure of a classic fantasy adventure and completely dismantles it in the most entertaining ways possible. What begins as a straightforward quest to rescue a princess quickly turns into a chaotic experiment filled with absurd decisions, unexpected consequences, and countless opportunities to completely ruin the world around you. Developed by Pixelatto, the game thrives on unpredictability, encouraging players to abandon traditional heroic instincts and instead embrace curiosity, selfishness, and pure nonsense. The result is one of the most inventive indie comedy games released in recent years, blending exploration, puzzle-solving, and parody into an experience that constantly surprises the player. The central mechanic revolves around discovering one hundred different endings, and nearly every action can lead to a completely different outcome. Players are free to follow the expected path, but the real fun comes from ignoring the obvious objective and experimenting with every strange possibility the game offers. You can accidentally doom civilization, betray characters, trigger ridiculous disasters, or stumble into endings through tiny choices that initially seem meaningless. Rather than punishing failure, the game transforms mistakes into rewards. Every strange death or bizarre conclusion becomes another collectible achievement, creating a gameplay loop built entirely around experimentation and discovery. What makes this system so addictive is how cleverly the world evolves over time. Each completed ending slowly changes future playthroughs by unlocking new paths, shortcuts, mechanics, or environmental details. Instead of replaying the exact same opening repeatedly, players gradually uncover a larger interconnected structure hidden beneath the simple presentation. This progression system gives the game a constant sense of momentum. Even after dozens of endings, there is still excitement in testing a new idea just to see how the game reacts. Few titles manage to make repetition feel this consistently fresh. The humor is easily one of Reventure’s greatest strengths. The game constantly pokes fun at fantasy clichés, adventure game logic, and player expectations without relying entirely on cheap references or outdated internet jokes. Many comedic moments emerge naturally from gameplay itself rather than dialogue, which makes the humor feel far more memorable. Some endings are hilarious because of how sudden they are, while others build toward increasingly ridiculous consequences that spiral completely out of control. The writing understands how to balance silliness with clever design, ensuring the comedy remains engaging instead of becoming exhausting. Gameplay mechanics are intentionally simple, but that simplicity works in the game’s favor. Movement, combat, and exploration are easy to understand almost immediately, allowing players to focus entirely on experimentation instead of mastering complicated systems. Throughout the adventure, players gain access to various tools and items that alter how the world can be approached. Swords, bombs, magical objects, and other familiar fantasy elements are repeatedly reimagined in strange ways, often leading to unexpected outcomes. The game continuously introduces small twists that keep even basic mechanics entertaining. Visually, Reventure embraces an intentionally minimalist pixel-art style that may initially seem crude compared to more detailed indie games. However, the simplicity quickly becomes part of its charm. The clean visuals make it easier for the developers to create countless comedic scenarios, alternate endings, and environmental transformations without overwhelming the player. Animations are expressive despite the low-detail art style, and the world carries a playful personality that perfectly matches the game’s tone. The retro-inspired presentation also enhances the parody elements, making the game feel like a twisted interpretation of old-school adventure titles. The soundtrack complements the experience extremely well. Music shifts between adventurous, mysterious, and chaotic moods depending on the situation, helping reinforce both the comedy and the occasional tension. Since players spend so much time replaying sections of the game, the soundtrack’s ability to remain enjoyable across repeated sessions is important, and it succeeds remarkably well in that regard. Combined with fast restarts and short gameplay loops, the pacing keeps players engaged for hours at a time without feeling repetitive. Beneath all the humor and absurdity lies a surprisingly thoughtful design philosophy centered around player freedom. Reventure constantly rewards observation and creativity, encouraging players to think beyond standard gaming logic. Some endings are easy to discover, while others require experimentation that borders on complete madness. The satisfaction of uncovering hidden outcomes becomes one of the game’s strongest hooks because the solutions often feel genuinely clever instead of random. The game is not completely without flaws. Certain late-game endings can become frustrating due to obscure requirements or difficult platforming sections that clash with the otherwise relaxed nature of the adventure. Some players may also lose interest if they are not invested in hunting every possible ending, since the experience relies heavily on replayability and experimentation. The intentionally simplistic visuals may also fail to impress players seeking a more visually detailed adventure. Even with those minor issues, Reventure stands out as an exceptionally creative indie title that fully commits to its bizarre premise. It transforms failure into progression, repetition into discovery, and simple mechanics into a playground filled with endless surprises. Every session feels unpredictable because the game constantly finds new ways to twist player expectations. What could have easily been a one-note joke instead becomes an impressively deep and endlessly entertaining adventure driven by imagination and humor. Reventure succeeds because it understands that curiosity is one of the most rewarding emotions in gaming. The constant desire to see what happens next keeps players experimenting long after they think they have already seen everything the game has to offer. Its combination of comedy, replayability, and inventive design creates an experience that feels genuinely unique within the indie scene. Rating: 9/10
This game is really cheap for the quality. It took me 11 hours to cpmplete the game 100% and do not now if i saw a game like that before. It is a jump n run platformer with a unique twist: So basically you play a character who wants to be an adventurer but everything he does ends up killing him. There are some really unique endings and the humour is really great, i would say the humour reminded me of Henry Stickmin. It really is one of the greatest games in that pricerange
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