
With near-perfect execution, Rift of the NecroDancer is a must-play for any action fan.
93
Verdict
95%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 5.3K reviews)
Critically acclaimed (90/100 critic average)
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Rift of the NecroDancer is a 2025 rhythm game developed by Brace Yourself Games and Tic Toc Games, and published by Klei Entertainment. A spin-off of Brace Yourself Games' previous title Crypt of the NecroDancer, it features the player pressing buttons corresponding to 3 lanes as enemies with different behaviors approach the bottom of the screen.

Runs well on modern hardware.
Last updated 2d ago
rift of the necrodancer is a fun rhythm game that has a lot of charm, and i would recommend it. HOWEVER. i have a lot of gripes with it as well, so i'm just gonna list things off as they come to my head pros: - has community maps (and an active community) - don't need previous game to enjoy story - art is amazing - has music custom made for the story that doesn't feel like it's custom made for the story (this one is kind of hard to explain, but you can really tell this is the case in games like adofai) - story is fun, characters are likeable - difficulty customization is good, you can skip songs if you want - has rhythm heaven mini games that are very well done - hatsune miku!!!!!!!!!!! - can remain f2p after initial purchase, not like musedash or djmax where you have like 3 hours of songs before you have to buy songpacks - the art is Good. enough i'd say it a 2nd time, maybe even a 3rd time. did you know the art is good? cons: - you cannot ghost tap. i have lost an insane amount of combos to this. to be quite frank, i think the game is far too lenient on its judgments, getting the lowest accuracy rating (which i think is "ok") won't break your combo, but god forbid you have twitchy fingers because you're ♥♥♥♥♥♥ if you double click! changing this to punish bad accuracy and allow ghost tapping would make the game feel a lot better to play rather than fudging my way through it - the calibration sucks ASS. especially because the calibration test literally doesn't correlate to the actual gameplay and is just a reference to the previous installment. all times i've tried using it, my video calibration is pretty accurate to other game's calibration, the audio calibration however is always off by ~150 ms somehow, rendering it useless. - this game is so much different than other rhythm games, that if you have thousands of hours in other rhythm games, it makes this one Very Very difficult. this can be seen as a pro, but in my case, it is a con. there are so many note mechanics and some are super hard to read and deviate my mind from like, what i'm used to...? (changing lanes every beat, notes going in reverse while others don't, etc.) i understand that it's kind of the entire gimmick but i'm still allowed to complain about it lol. the game is very unique, so this bulletpoint is more ambiguous than negative - the downscroll moves beat by beat instead of a consistent down stream movement, this causes the notes to approach the judgement line in slightly weird way that may make your timing feel weird. this also prevents you from being able to set your scroll speed independently, but this is not unique to this game so that's just kind of a personal gripe i have. allowing you to set it to the song bpm or have a universal scroll speed like osumania would be awesome sauce tl;dr, game is good. it's weird but in a very charming way and it is easy to love. entertainment value will probably be lessened if you play a lot of other rhythm games, or maybe i'm just having an insane skill issue
Spent 2 years on the demo tracks, now I finally bought it and I am enjoying every second of it <3 will probably purchase the DLCs in the future, but for now I have enough content with the vanilla version and the mods I'm coming across, hope they don't crash :D
So, this game is hard to recommend. If you don't know me (which you won't), I adore rhythm games, always have. But this one is just hard to really recommend. When I first started this, I felt overwhelmed by the mechanics, mainly because each monster needs a certain amount of hits, etc. But it is also because I felt like it didn't run amazingly. No matter how many times I adjusted and calibrated the game, something always felt off. Now aside from negatives, here is a positive! The music in this game is very catchy and alongside that, there is the addition of the steam workshop songs, which I adore. I love rhythm games that don't rely heavily on dlc but on their community (for example: osu). And with that I found many songs that I myself love and found some that were fun to play. But the main reason why I feel like I can't recommend this is because it feels too overcrowded and clashy, the mechanics feel off and the calibration doesn't feel right. I have also played the other necrodancer game before and I can say for me I prefer this one a lot more, but that is personal preference. I would say, maybe me disliking this is partially my fault because my brain cannot process the enemies as fast as it wants me to. But if you are into fast based rhythm games with monster based hit system, I would also recommend muse dash and unbeatable, but if you are set on this one, give it a go because everyones preference is different. All in all I would probably rate this a 6.8/10
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