
Rise of the Tomb Raider stands out as one of the best Action titles in recent memory.
92
Verdict
94%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 150K reviews)
Healthy player count of 934 concurrent
Critically acclaimed (87/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Rise of the Tomb Raider is a 2015 action-adventure game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix. The game is the eleventh main entry in the Tomb Raider series, the sequel to 2013's Tomb Raider, and is the second instalment in the Survivor trilogy. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.

Runs well on modern hardware.
Last updated 15h ago
Absolutely loved it! It’s sooo much better than Tomb Raider. Honestly, I don’t even need to explain much. If you’ve played Tomb Raider (2013) and liked it, you HAVE to play this one. It’s basically everything from the first game but way better. Highly recommended! 10/10
Pros: - fixed and improved mechanics - enjoyable parkour - rewarding enemy encounters - achievements are reasonable. There is no multiplayer farming like in previous part Cons: - plot is almost the same as in the first part and mostly told by documents and notes to be read - there is a lot of bugs: Lara's jumping in the opposite direction into the void and dying. I also had to create new save and play again to collect all loot crates from baba yaga dlc because it was stuck on 5/6, even thoug all where picked up. To play endurance in multiplayer me and my partner had to change game version to older one because newest doesn't work well and it crushes a lot - fireplaces are not considered to be checkpoints and it shows in extreme survivor difficulty. Sometimes they are too close to each other and sometimes too far - dlc's could have had more interesting content and be longer, especially considering plotline - collectibles are repetitive
Rise of the Tomb Raider is yet again a buggy mess. However, yet again it's really entertaining gameplay-wise. When you start walking around the map, finding collectibles, solving tomb riddles, you get hooked. For sure I did - I wanted to play this game and play and play. I absolutely love Camilla Luddington's performance of Lara Croft, she is AWESOME and I'm going to miss her when Atlantis will come out. I am really happy about the size of the map - it's bigger and better (however I miss variety of previous one), finally Tomb Raider got some tombs to actually ride - riddles are more complicated and there is more of them and their types. Map itself feels more alive - there is much more animals with newest addition of "exotic" ones, there are native people for those terrain who don't despise you. You can even do some small missions for them in exchange for items and their trust. There are new mechanics here and there, and ones you already know from previous installment. There are absolutely unbalanced overpowered toxic arrows and absolutely pathetic useless rifle. There is a sequance in the end of a research base which could be one of the best in the game, when Lara could get from underwater to big amount of enemies and get them one by one - and it was clearly designed with that intention - so why would you make npc's ai in a way which makes it impossible to do that? Also why does Lara go to the snowy terrains without even her own lighter? Why did she unlearn her previous abilities? But it's a writing problem. Exactly... About the writing. This story is so horrendously written. Main villain is shallow as a puddle. You get to learn about Lara's trauma and you're supposed to believe she is traumatised, but previous part didn't establish this near obsession about her father. You didn't know anything about her stepmother. Actually the stepmother has so much screentime you can see the "plot twist" from mile away. I wish we could see her trauma - I wish she had breakdowns about her best friend Sam, whom, reminder, she saved in previous part, who she said she loves the most in the entire world. What do you mean, that the main reason of Lara's trauma is not even aknowledged in the game? What do you mean you will NEVER learn in this game that her best friend is in prison??? Don't get me started on RCTA Jonah. WHY DOES THIS GUY CHANGE ETHNICITY???? WHY??? With the amount of cutscenes to establish story in the begining (there is definitely too many of them) you should be able to show me her and Sam's story. With that said I can admit that you can see some of Lara's experience - she's thinking faster, has more ideas to act, doesn't hesitate to kill. You can see she's been in this setting before - and she was because the scheme of the game is so similiar... You get human bad guys, you get unnatural bad guys (they even looked and sounded similiar), you climb up in the end, you get rid of the boss. Lara is yet again a one men army and I do love that, but I wish she got punished for that - I absolutely love how this theme was executed in Plague Tale: Requiem. DLC's are... for sure there. Blood ties was really interesting to get to know Lara's parents love story, but amount of collectibles is exhausting. Also why does she need a house that looks like you'd have to be a millionaire to renovate? I knew she's rich, but she is RICH RICH, there is a hole because of a fallen tree in west wing. The tunnels in the cellar are collapsed, you can swim in there. Girl what happened in your home?? Lara's nightmare is just there, you can see zombies were really popular when this game came out. Lara's nightmare is probably to play once for the achievements and forget about it's existence. Cold darkness was much more enyojable - it wasn't perfect, but it was nice to play it, I really liked it. Baba Yaga DLC is probably my biggest disappointment - it started SO GOOD. I got hooked, I got excited. My enthusiasm was quickly extinguished. This DLC was badly written. I can even understand trying to go "there is nothing supernatural" route (although I fought to save my best friend from God's hands and I am fighting deathless soldiers and there is nearly immortal guy there, but okey), however you get explanation of everything so fast that you can't enjoy it that much. First visuals of the walking house and skeletons looking at you - it was amazing. Why would you destroy your own good setting so fast? With that said, there were two new modes added - Score Attack and Endurance. I did all Score Attack's on gold medals (for the achievements) and they were really entertaining to do, even if that meant basicly playing again whole game. Endurance was much better coop option then dead coop from 2013 Tomb Raider. It's really enjoyable with a friend, there is survival aspect and tomb raiding, map is procedurally generated which adds to the mode (although there was not enough assets and you could have nearly identical places), sadly after some time you can feel how empty this mode is. There is a lot of bugs. I don't understand why a game of this scale has so many bugs. With all that said - this game is worth your time, because it's entertaining as f*ck. Writing could improve a lot, but gameplay wise it's a really solid tilte.
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