
A masterclass in action design, Rogue Legacy 2 delivers an unforgettable experience from start to finish.
91
Verdict
91%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 15K reviews)
Critically acclaimed (91/100 critic average)
Steep difficulty curve may not appeal to casual players
Rogue Legacy 2 is a platform video game developed and published by Cellar Door Games. It is the sequel to 2013's Rogue Legacy, and the game was released for Windows via early access in August 2020. The full version was released in April 2022, for Windows, Xbox One, and Xbox Series X/S, followed by a Nintendo Switch port in November. The game was released for PlayStation 4 and PlayStation 5 in June 2023.

Runs well on modern hardware.
Last updated 9d ago
Rogue Legacy 2 is a extremely well-made and well-polished good game. It's not a [i]fantastic[/i] game - it doesn't amaze or thrill - but it does what it's trying to do extremely competently. The house upgrade system provides the progression, new game+ provides the game length, the classes provide the gameplay variety, and the room, enemy, and boss design tie it all together to make a satisfying game to play. It's got secrets, side-challenges, a story and lore, alternate modes, accessibility options, pretty much anything you could ask for. I likely would have enjoyed it a bit more if it were a 50-hour game instead, but even when it had become a bit rote it was still pleasant to play, and there was still room to grow and get better. Good game.
One of the (if not the) best roguelite games on the market. Contious meta progression makes every run easier and easier until you beat the final boss, then you get to do it all again while keeping your castle upgrades.
I may change this review at a later date, but based on my first few hours, I can't really say I recommend the game. Don't get me wrong, there's a lot going for the game, but for me personally, it didn't hook me the same as RL1, I think primarily because of scope-creep. [h1]The good:[/h1] - Beautiful environmental art style reminiscent of Hollow Knight. Definitely an upgrade compared to RL1. - A massive, semi open world procedural map to explore. - Could be a pro or a con. Same classic platforming gameplay, with a few new twists. - Tons of class types to unlock and try. - A moderate amount of game modifiers in the form of traits and relics to try and keep runs fresh. - Lots of incremental progression to keep you pushing. If you enjoy incremental progression games, this will hit for you. - House Rules to tailor the game to your liking. [h1]The bad:[/h1] - The base-difficulty makes the game tedious to progress through if you're not a platforming god. - The incremental progression system helps with that, but earning enough gold to really see an impact takes far longer than it should. The upgrades get progressively more expensive, and Gold gain is woefully small, despite the massive amount of incremental upgrades you can purchase. I cheated in some gold to see how much you need to buy all the upgrades, and it's literally something like 9999999 gold. Depending how good you are, in the early game you'll probably only be earning around 1000 gold, mid game you might earn 10000 gold a run. There's no House Rule to increase gold gain, so you're stuck spending hours running around maps looking for treasure chests. - Because of the focus on incremental upgrades, the game at it's core is a numbers game. Most upgrades are just (+X increase to stat), making you tankier and deal more damage, which isn't that interesting. - Unfortunately, after a few hours of playing, I started to get a feel for how the procedural map generation played out for the first area. Because I'm not a platforming god, and don't want to punish myself against HP spongy enemies and bosses, I quickly got mired in Area 1 as I attempted to farm gold and got bored of seeing the same enemies and room layouts. - Exploring the entirety of each Area also takes awhile to do (I'd say ~20-30 minutes to fully map out an area, which is a long time if you're not planning to lock a map seed and are expected to explore multiple areas in a run). Doing an extended run of the dungeon could take you anywhere from 2-4 hours, which is a large time commitment. - I'm not as young as I used to be, and the additional movement mechanics that were added in RL2 were difficult for me to adjust to. Too many different buttons to press to utilize all the movement mechanics meant that I struggled to complete more challenging platforming sections. I tried remapping keybinds on my keyboard, even switching to controller and still couldn't really find a good layout to map all the movement keybinds to. Someone with better reflexes will probably be fine with this. -
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