

Satisfactory is an exceptional Action/Adventure that raises the bar for the genre.
96
Verdict
97%
Steam
95
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 262K reviews)
Active community with 11,490 concurrent players
Critically acclaimed (95/100 critic average)
Rich open world to explore
No significant drawbacks reported
Satisfactory is a factory simulation game by Coffee Stain Studios for Windows, Xbox, and Playstation. The player is dropped onto an alien planet with a handful of tools and must use the planet's natural resources to construct increasingly complex factories. The initial goal is to construct a space elevator, through which the Pioneer begins supplying the megacorp the player works for with increasingly numerous and complex components for their unknown, but stated to be prudent, purposes. These exports unlock access to new technology that in turn unlocks a new tier of manufacturing and refinement machines to support the production of the next phase of parts to be delivered to FICSIT.

Runs well on modern hardware.
System Requirements
Minimum
Recommended
New fear unlocked
Fix blown fuse.
52.6%
unlocked
Yoink!
Gather a Power Slug.
52.5%
unlocked
Rock and stone!
Place down a Portable Miner.
51.9%
unlocked
I'm sure these play a Critical Role
Gather a Mercer Sphere.
46.6%
unlocked
Varied diet
Gather all three types of edible flora.
42.4%
unlocked
Heal this, nature!
Destroy 1000 foliage.
42%
unlocked
Mediocre pioneering
Complete Phase 1 of the Space Elevator.
40.9%
unlocked
Oddly familiar
Gather a Somersloop.
40.5%
unlocked
Wheeeee!
Bounce on a Space Giraffe Tick Penguin Thing.
39.5%
unlocked
Commencing Project Assembly
Build the Space Elevator.
39.2%
unlocked
1.2 Experimental Update - v1.2.1.0
Hi Pioneers! We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all th
Satisfactory 1.2 just transformed vehicle pathing and power lines forever, with respawn toilets for good measure
Satisfactory 1.2 is here on the experimental branch, and that's great news for several reasons. Firstly, it means some incredible new features and qua
Update 1.2 is out now on Experimental!
Hi Pioneers! Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have
Experimental Hotfix v1.1.3.1
Hi Pioneers! Today we are doing a small but necessary hotfix from our side for the current Experimental, there’s no new major fixes or additions, but
Automation builder Satisfactory is now Steam Deck Verified, becoming one of the most dangerous additions to Valve's handheld ever
Satisfactory developer Coffee Stain Studios is back at work after its holiday break, and it's already deployed a long-awaited patch for the factory bu
Updated 1d ago
New fear unlocked
Fix blown fuse.
52.6%
unlocked
Yoink!
Gather a Power Slug.
52.5%
unlocked
Rock and stone!
Place down a Portable Miner.
51.9%
unlocked
I'm sure these play a Critical Role
Gather a Mercer Sphere.
46.6%
unlocked
Varied diet
Gather all three types of edible flora.
42.4%
unlocked
Heal this, nature!
Destroy 1000 foliage.
42%
unlocked
Mediocre pioneering
Complete Phase 1 of the Space Elevator.
40.9%
unlocked
Oddly familiar
Gather a Somersloop.
40.5%
unlocked
Wheeeee!
Bounce on a Space Giraffe Tick Penguin Thing.
39.5%
unlocked
Commencing Project Assembly
Build the Space Elevator.
39.2%
unlocked
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Player thoughts from Verdict.games members will appear here.
haven't played much, still a beginner, but i'm having the time of my life. easily the best game of the past 10y or so
I bought Satisfactory thinking, “Ah yes, a chill little factory game. I will build one (1) iron plate machine and go outside.” It has been 200+ hours. The sun has risen. The sun has set. I have not. This game doesn’t ask for your time — it politely reorganizes your entire existence around conveyor belts. You start with “I’ll just automate screws.” Next thing you know, you’re redesigning your entire planet because one belt is slightly inefficient and that is now unacceptable. Highlights of my downfall: “Temporary” setups that become permanent monuments to chaos Conveyor spaghetti that somehow works and therefore must never be touched Spending 45 minutes optimizing power so you can save 0.3 seconds of production time Forgetting to eat because you’re hand-crafting rotors like a gremlin The worst part? It’s not stressful. It’s peaceful. Hypnotic. You blink and it’s tomorrow. Reality: optional. Efficiency: mandatory. Sleep schedule: discontinued. Final verdict: 10/10 would industrialize an alien planet again. Please send help.
1. Buy the game expect to spend hours playing 2. Get to know the game, realize your expectations fall way short of FICSIT expectations. 3. Build, play, have some fun 4. Realize you are extremely inefficient 5. Attempt to better your small factory 6. Realize you do not have the knowledge to do so 7. Spend the next few weeks watching videos on how to become better 8. Log back into your save, realize it is all junk, decide to start a new save instead 9. Start new save, build better, feel better 10. Realize its problems and try to rebuild 11.Repeat steps 7-10 until you beat the game or end up in a mental institute 12. Realize FICSIT will not cover the mental institute bill. Considered a waste. FICSIT DOES NOT WASTE. 13. I am the factory. The factory is one with me. Without the factory I am nothing. Without me the factory is nothing. We are one in the same. Eat, sleep, factory. Factory. Factory. Factory, Factory. Factory.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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