
A masterclass in action design, SCP: Secret Laboratory delivers an unforgettable experience from start to finish.
90
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 229K reviews)
Healthy player count of 3,261 concurrent
Engaging multiplayer/co-op experience
Below-average player reception
SCP: Secret Laboratory is a free-to-play, multiplayer, asymmetrical, first-person shooter video game, developed and published by Northwood Studios. Originally released in 2017; it is inspired by the works of the SCP Foundation collaborative fiction writing project, as well as the 2012 video game SCP – Containment Breach. Like its inspiration, SCP: Secret Laboratory takes place during a site-wide containment breach at an SCP Foundation owned facility. The premise tasks players with either escaping the facility alive, or killing all opposing players, depending on which role they spawn as. The game has received mostly positive reviews for its chaotic gameplay and for being an easy to access introduction to the SCP mythos.

Runs well on modern hardware.
Updated 5h ago
I've always liked the idea of an SCP game having multiplayer, and this one does a good job at it. It shifted in a different visual direction, and it is by no means an awful update as some people portray it as. If you think they "Ruined" the game because they stopped using Unity assets, then you are objectively blinded by nostalgia, but of course, this does not mean all of the visuals are great. This is going to be the last positive thing I'm going to say here, for now. This game does not feel fun anymore. The "Horror", which essentially defines the SCP Foundation, is barely noticeable now, and instead the game feels like a regular shooter game with extra enemies, rather than a game that is supposed to be about SCPs. The "Funny" aspects are also gone, because the real horror you'll find in this game is the amount of players that take the game seriously. It's abhorrent and doesn't make the game fun nor social, but it has been more common with the direction the game is heading. The developers are trying to make this game competitive, and it's removing all of its charm. It's instead being replaced by more "Fight back" mechanics and more unnecessary additions to the game that does not make the game more interesting, but instead makes SCPs a slight inconvenience and less frightening. This ultimately makes the game more "Player versus player" oriented. I'm very much aware of the bad optimization and bugs everybody has experienced. But we have to remember that this is a free game and a passion project, so I won't be focusing on that. It doesn't excuse it, but it's more forgiving than the current direction the game is heading to. I'm also aware that developers can always try their own unique spin on a game to help add more variety and keep the genre interesting, but if you're going to do something different, don't make it stale. Quite frankly I will always prefer the original Containment Breach's multiplayer, but if you want an actual "SCP" experience, I cannot recommend this.
Half horror game, half social experiment, and somehow pure comedy. Every round turns into a completely different disaster depending on the people you meet. Chaotic, unpredictable and ridiculously fun.
I just work in the elevator , everyone is very nice , shock hands with the doctor ones
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